GamingDiver / WoWs Legends

WoWs Legends Ship Guides

Find practical playstyle guidance for every World of Warships: Legends ship: what role it fills, where to position, which mistakes to avoid, and how to think about commanders and consumables.

No ships match these filters.
U.S.S.R. · Tier II · Cruiser · Premium

AL Avrora

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.A. · Tier VII · Cruiser · Premium

AL Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.S.R. · Tier VII · Cruiser · Premium

AL Chapayev

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.K. · Tier VI · Cruiser · Premium

AL Cheshire

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier VII · Aircraft Carrier · Premium

AL Formidable

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

Japan · Tier V · Battleship · Premium

AL Fusou

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Pan-Asia · Tier VII · Cruiser · Premium

AL Harbin

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VII · Cruiser · Premium

AL Montpelier

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VII · Battleship · Premium

AL New Jersey

A sniper: farm AP citadels from range, repositioning before the line closes.

U.K. · Tier V · Battleship · Premium

AL Queen Elizabeth

Improved HE means fires and chip damage on anything angled; heal back the trade.

France · Tier VII · Battleship · Premium

AL Richelieu

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.S.R. · Tier VIII · Battleship · Premium

AL Sov. Rossiya

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier VI · Cruiser · Premium

AL Tallinn

Surveillance Radar sets cap fights; the guns farm on top.

Italy · Tier VII · Battleship · Premium

AL Vittorio Veneto

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

Japan · Tier VI · Destroyer · Premium

AL Yukikaze

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier VII · Destroyer · Premium

AL Z24

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier VI · Cruiser · Premium

AL Zara

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Japan · Tier VI · Cruiser · Premium

ARP Haguro

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

Japan · Tier IV · Battleship · Premium

ARP Haruna

A health pool that outlasts the line: soak trades peers cannot afford to take.

Japan · Tier IV · Battleship · Premium

ARP Kirishima

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Japan · Tier VIII · Battleship · Premium

ARP Musashi

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Japan · Tier VI · Cruiser · Premium

ARP Nachi

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Italy · Tier VI · Cruiser · Premium

Abruzzi

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

U.K. · Tier IV · Destroyer · Tech Tree

Acasta

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

Pan-Europe · Tier VI · Destroyer · Premium

Achilles

Damage from sustained main-battery pressure, not torpedo dumps.

Italy · Tier VIII · Destroyer · Tech Tree

Adriatico

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Japan · Tier IV · Cruiser · Tech Tree

Agano

Long torpedoes are the real threat; the guns just chip while the tubes reload.

U.K. · Tier III · Battleship · Premium

Agincourt

Burn the enemy line with improved-HE salvos, then heal through the return fire.

France · Tier V · Destroyer · Premium

Aigle

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier VI · Destroyer · Tech Tree

Akatsuki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier ★ · Battleship · Premium

Aki

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

Japan · Tier ★ · Battleship · Premium

Aki SE 25

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

Japan · Tier VII · Destroyer · Tech Tree

Akizuki

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Germany · Tier VIII · Cruiser · Premium

Al Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier VII · Battleship · Premium

Alabama

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier VII · Battleship · Premium

Alabama B

AP into broadsides, HE for chip pressure when no broadsides show.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.A. · Tier I · Cruiser · Tech Tree

Albany

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VII · Cruiser · Tech Tree

Albemarle

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

France · Tier VI · Cruiser · Tech Tree

Algérie

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

France · Tier VI · Cruiser · Premium

Algérie W

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.A. · Tier VIII · Destroyer · Tech Tree

Allen M. Sumner

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-America · Tier II · Cruiser · Premium

Almirante Barroso

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Spain · Tier III · Cruiser · Tech Tree

Almirante Cervera

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-America · Tier V · Cruiser · Tech Tree

Almirante Cochrane

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

France · Tier VIII · Battleship · Tech Tree

Alsace

Speed lets it rotate flanks like no other battleship and open fights on its terms.

Japan · Tier VII · Battleship · Tech Tree

Amagi

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Italy · Tier VII · Cruiser · Tech Tree

Amalfi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier VII · Cruiser · Premium

Anchorage

Sonar contests islands and smoke without exposing the hull to vision cycles.

Spain · Tier VIII · Cruiser · Tech Tree

Andalucía

Lean on Sonar to win vision around cover, then farm where the team needs it.

Italy · Tier V · Battleship · Tech Tree

Andrea Doria

Outlast the line on heals, not armor; commit to fights peers cannot sustain.

Germany · Tier VII · Battleship · Premium

Anhalt

High gun throughput: keep the mains firing and bleed every broadside that shows.

Pan-Asia · Tier V · Destroyer · Premium

Anshan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Cruiser · Tech Tree

Aoba

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

U.S.A. · Tier V · Battleship · Premium

Arizona

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.K. · Tier V · Aircraft Carrier · Premium

Ark Royal

Saturate decks with mass HE drops; trade volume for precision.

U.S.A. · Tier III · Battleship · Premium

Arkansas

Wins on AP volume; prioritise uptime and punish the line shot after shot.

U.S.A. · Tier III · Battleship · Premium

Arkansas FE

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Japan · Tier VI · Destroyer · Premium

Asashio

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier VI · Destroyer · Premium

Asashio B

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier VI · Battleship · Premium

Ashitaka

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Spain · Tier VI · Cruiser · Tech Tree

Asturias

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VII · Cruiser · Premium

Atago

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Japan · Tier VII · Cruiser · Premium

Atago B

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta B

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-America · Tier VII · Battleship · Premium

Atlântico

A brawler: close the distance and the secondaries work alongside the mains.

Italy · Tier ★ · Destroyer · Tech Tree

Attilio Regolo

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

Germany · Tier VII · Aircraft Carrier · Tech Tree

August von Parseval

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora B

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Italy · Tier V · Destroyer · Tech Tree

Aviere

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

Japan · Tier VII · Cruiser · Premium

Azuma

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Italy · Tier VI · Battleship · Premium

BA Binah

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.S.S.R. · Tier VII · Battleship · Premium

BA Hovercraft

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

U.S.A. · Tier ★ · Battleship · Premium

BA Montana

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Germany · Tier VII · Battleship · Premium

BA Tirpitz

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier VIII · Cruiser · Premium

BA Utnapishtim's Ship

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Spain · Tier V · Cruiser · Tech Tree

Baleares

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VII · Cruiser · Tech Tree

Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

France · Tier VII · Cruiser · Premium

Bayard

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier V · Battleship · Tech Tree

Bayern

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.K. · Tier VI · Cruiser · Premium

Belfast

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.K. · Tier VII · Cruiser · Premium

Belfast '43

HE DPM plus Radar: farm fires while lighting caps for the team.

U.K. · Tier III · Battleship · Premium

Bellerophon

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.S.A. · Tier VI · Destroyer · Premium

Benham

A torpedo-gun hybrid: dip in for fish, then fade back to concealment.

U.S.A. · Tier VI · Destroyer · Tech Tree

Benson

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VII · Battleship · Tech Tree

Bismarck

Turtleback armor shrugs close-range AP; brawl in with secondaries firing.

Germany · Tier VII · Battleship · Premium

Bismarck B

A brawler: close the distance and the secondaries work alongside the mains.

U.S.A. · Tier VII · Destroyer · Premium

Black

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier VII · Destroyer · Premium

Black B

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier VII · Cruiser · Premium

Blazing Dread

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier VIII · Cruiser · Premium

Blücher

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier V · Destroyer · Tech Tree

Boevoi

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier II · Cruiser · Tech Tree

Bogatyr

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VI · Cruiser · Premium

Boise

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.S.R. · Tier VII · Battleship · Premium

Borodino

Long main-battery reach lands AP citadels from positions peers must push to reach.

France · Tier ★ · Battleship · Premium

Bourgogne

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

France · Tier III · Destroyer · Tech Tree

Bourrasque

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VII · Battleship · Premium

Brandenburg

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

France · Tier VIII · Cruiser · Tech Tree

Brest

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier IV · Battleship · Tech Tree

Bretagne

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Italy · Tier VIII · Cruiser · Tech Tree

Brindisi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane B

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane Black

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Budyonny

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Buffalo

AP citadels into broadsides, with Radar to set the cap fight up top.

Germany · Tier VI · Destroyer · Premium

Bulletproof

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.A. · Tier ★ · Destroyer · Tech Tree

Burrows

A radar gunboat: scan the cap yourself and out-trade what you light.

Pan-Europe · Tier VI · Destroyer · Premium

Błyskawica

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Pan-Europe · Tier VI · Destroyer · Premium

Błyskawica B

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier II · Cruiser · Tech Tree

Caledon

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.S.A. · Tier V · Battleship · Premium

California

Built to absorb; the HP bar holds a lane long after peer battleships fold.

U.S.A. · Tier VIII · Cruiser · Premium

Cambridge

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.K. · Tier II · Destroyer · Premium

Campbeltown

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier II · Destroyer · Premium

Campbeltown A

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier VII · Destroyer · Premium

Caprice

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

France · Tier VIII · Cruiser · Premium

Carnot

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Spain · Tier ★ · Cruiser · Premium

Castilla

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Spain · Tier VII · Cruiser · Tech Tree

Cataluña

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier IV · Battleship · Tech Tree

Cavour

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Netherlands · Tier IV · Cruiser · Tech Tree

Celebes

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier VII · Cruiser · Premium

Celtic

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Italy · Tier VIII · Battleship · Premium

Centurion

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

France · Tier VII · Battleship · Premium

Champagne

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Chapayev

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VI · Cruiser · Premium

Charlemagne

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Destroyer · Premium

Charles F. Hughes

A radar gunboat: scan the cap yourself and out-trade what you light.

France · Tier VII · Cruiser · Tech Tree

Charles Martel

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier II · Cruiser · Premium

Charleston

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier II · Cruiser · Premium

Charleston M

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

France · Tier VII · Cruiser · Tech Tree

Cherbourg

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.K. · Tier VI · Cruiser · Premium

Cheshire

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier I · Cruiser · Tech Tree

Chikuma

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.S.S.R. · Tier VII · Aircraft Carrier · Premium

Chkalov

Ricochet bombs into hulls; pick isolated ships and stay out of heavy AA.

U.S.A. · Tier VIII · Destroyer · Tech Tree

Christopher

A radar gunboat: scan the cap yourself and out-trade what you light.

Pan-Asia · Tier VI · Cruiser · Tech Tree

Chumphon

HE fires and sustained DPM rather than picking AP citadels.

Pan-Asia · Tier VIII · Destroyer · Tech Tree

Chung Mu

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Pan-Asia · Tier IV · Cruiser · Tech Tree

Chungking

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier III · Destroyer · Tech Tree

Clemson

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier VII · Cruiser · Tech Tree

Cleveland

Stack HE damage and use Radar to break DD vision at the cap.

France · Tier ★ · Cruiser · Premium

Colbert

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VI · Battleship · Premium

Collingwood

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Tech Tree

Colorado

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VII · Cruiser · Premium

Congress

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier VI · Battleship · Tech Tree

Connecticut

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

U.K. · Tier ★ · Battleship · Premium

Conqueror

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.S.A. · Tier VII · Battleship · Premium

Constellation

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier VII · Battleship · Premium

Constellation W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Pan-America · Tier VI · Cruiser · Tech Tree

Coronel Bolognesi

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.K. · Tier VI · Destroyer · Premium

Cossack

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VI · Destroyer · Premium

Cossack '38

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

France · Tier III · Battleship · Tech Tree

Courbet

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

France · Tier III · Battleship · Premium

Courbet 1944

A heavy Repair Party lets it stay in trades peers have to break off.

Italy · Tier ★ · Battleship · Premium

Cristoforo Colombo

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VI · Cruiser · Premium

Cross of Dorn

AP into broadside cruisers and chip pressure on battleships; not a brawler.

Italy · Tier II · Destroyer · Tech Tree

Curtatone

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

France · Tier IV · Destroyer · Premium

Cyclone

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-America · Tier III · Cruiser · Tech Tree

Córdoba

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VI · Battleship · Premium

D'kyr

Push into secondary range so the auto-battery adds to your main-gun damage.

Japan · Tier VIII · Battleship · Premium

Daisen

Speed lets it rotate flanks like no other battleship and open fights on its terms.

Pan-Asia · Tier VIII · Cruiser · Premium

Dalian

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier V · Cruiser · Tech Tree

Dallas

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier III · Cruiser · Tech Tree

Danae

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Italy · Tier III · Battleship · Tech Tree

Dante Alighieri

An outsized Repair Party holds trades peers have to disengage from.

Italy · Tier III · Battleship · Premium

Dante Alighieri B

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.K. · Tier ★ · Destroyer · Premium

Daring

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

France · Tier V · Cruiser · Premium

De Grasse

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Netherlands · Tier III · Cruiser · Tech Tree

De Ruyter

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Netherlands · Tier VII · Cruiser · Premium

De Zeven Provinciën

Main battery up front plus airstrike pressure on distant caps.

U.K. · Tier ★ · Cruiser · Premium

Defence

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VIII · Battleship · Tech Tree

Delaware

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

U.S.S.R. · Tier VIII · Destroyer · Tech Tree

Delny

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Germany · Tier IV · Battleship · Tech Tree

Derfflinger

Push into secondary range so the auto-battery adds to your main-gun damage.

U.S.S.R. · Tier II · Destroyer · Tech Tree

Derzki

Out-range peer DDs and kite cruisers; HE spam from open water.

U.S.A. · Tier ★ · Cruiser · Premium

Des Moines

Guns earn citadels on broadsides; Surveillance Radar sets cap fights on top.

Japan · Tier IV · Cruiser · Premium

Desert Falcon

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.K. · Tier V · Cruiser · Tech Tree

Devonshire

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier VIII · Battleship · Tech Tree

Dewa

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

U.K. · Tier V · Cruiser · Premium

Dido

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Dm. Donskoi

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Dmitry Pozharsky

Every shell is AP; punish exposed sides and dodge between salvos.

U.K. · Tier VII · Battleship · Premium

Dover

Long main-battery reach lands AP citadels from positions peers must push to reach.

U.K. · Tier VIII · Cruiser · Tech Tree

Drake

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Germany · Tier I · Cruiser · Tech Tree

Dresden

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VIII · Destroyer · Premium

Druid

The smoke cycle holds cap edges and trades gunfire from cover.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta B

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier V · Destroyer · Tech Tree

Duchaffault

Stealth is the kit; hold cap edges unseen and disengage before the trade turns.

Germany · Tier IV · Battleship · Premium

Ducklinger

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier III · Cruiser · Tech Tree

Duguay-Trouin

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VI · Battleship · Premium

Duke of York

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.K. · Tier VIII · Battleship · Tech Tree

Duncan

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Battleship · Premium

Dunkerque

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Battleship · Premium

Dunkerque B

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Cruiser · Premium

Dupleix

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier VI · Cruiser · Premium

Eastern Dragon

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.K. · Tier VII · Cruiser · Tech Tree

Edinburgh

No HE shells: every salvo is AP into broadsides, dodge in open water.

Netherlands · Tier VI · Cruiser · Tech Tree

Eendracht

Guns up front, airstrikes for the caps you cannot reach with the hull.

Germany · Tier VIII · Destroyer · Premium

Elbing

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.S.R. · Tier VII · Cruiser · Premium

Elephant

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.K. · Tier IV · Cruiser · Tech Tree

Emerald

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

France · Tier II · Destroyer · Premium

En. Gabolde W

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

France · Tier II · Destroyer · Premium

Enseigne Gabolde

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Enterprise

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.A. · Tier II · Cruiser · Premium

Erie

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier V · Cruiser · Premium

Exeter

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier V · Cruiser · Premium

Exeter B

Lean on Sonar to win vision around cover, then farm where the team needs it.

Italy · Tier VI · Destroyer · Premium

FR25

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

U.S.A. · Tier IV · Destroyer · Tech Tree

Farragut

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Germany · Tier VIII · Destroyer · Tech Tree

Felix Schultz

Out-range peer DDs and kite cruisers; HE spam from open water.

Pan-Asia · Tier VI · Destroyer · Premium

Fenyang

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier VI · Cruiser · Tech Tree

Fiji

No HE shells: every salvo is AP into broadsides, dodge in open water.

France · Tier VII · Battleship · Premium

Flandre

Built to absorb; the HP bar holds a lane long after peer battleships fold.

U.S.A. · Tier VII · Destroyer · Tech Tree

Fletcher

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier VI · Cruiser · Premium

Flint

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VI · Battleship · Premium

Florida

A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.

Netherlands · Tier VIII · Cruiser

Flying Dutchman

Flying Dutchman is the Legends Pirate variant based on Neptune. Neptune is the closest playstyle reference, while Flying Dutchman is tracked separately as a Dutch premiu…

Italy · Tier VI · Battleship · Tech Tree

Francesco Caracciolo

A brawler: close the distance and the secondaries work alongside the mains.

Italy · Tier VI · Cruiser · Premium

Francesco Ferruccio

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier II · Cruiser · Tech Tree

Friant

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Germany · Tier VIII · Battleship · Tech Tree

Friedrich der Große

Close inside secondary range and let the auto-fire battery work with the mains.

Pan-Europe · Tier VII · Destroyer · Premium

Friesland

Pure gunboat: no torpedoes, so every cap fight is won on main-battery uptime.

Japan · Tier V · Destroyer · Tech Tree

Fubuki

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier V · Aircraft Carrier · Tech Tree

Furious

Saturate decks with mass HE drops; trade volume for precision.

Japan · Tier IV · Cruiser · Tech Tree

Furutaka

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Pan-Asia · Tier V · Destroyer · Tech Tree

Fushun

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier II · Destroyer · Tech Tree

Fusilier

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier V · Battleship · Tech Tree

Fusō

High gun throughput: keep the mains firing and bleed every broadside that shows.

Germany · Tier III · Destroyer · Premium

G-101

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier III · Destroyer · Premium

G-101 Alpha

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Asia · Tier VI · Destroyer · Tech Tree

Gadjah Mada

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier V · Destroyer · Tech Tree

Gaede

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Spain · Tier IV · Cruiser · Tech Tree

Galicia

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.K. · Tier V · Destroyer · Premium

Gallant

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.S.R. · Tier III · Battleship · Tech Tree

Gangut

An outsized Repair Party holds trades peers have to disengage from.

France · Tier VII · Battleship · Premium

Gascogne

A sniper: farm AP citadels from range, repositioning before the line closes.

Pan-Europe · Tier ★ · Destroyer · Premium

Gdańsk

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier ★ · Destroyer · Premium

Gearing

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Netherlands · Tier I · Cruiser · Tech Tree

Gelderland

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Italy · Tier IV · Cruiser · Premium

Genova

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier VII · Battleship · Premium

Georgia

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.A. · Tier VII · Battleship · Premium

Georgia W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Italy · Tier IV · Battleship · Premium

Giulio Cesare

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Italy · Tier VIII · Battleship · Premium

Giuseppe Verdi

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Italy · Tier III · Cruiser · Tech Tree

Giussano

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Germany · Tier VI · Battleship · Tech Tree

Gneisenau

Sloped armor bounces close-range shells; brawl with secondaries inside the citadel-safe band.

U.S.S.R. · Tier V · Destroyer · Tech Tree

Gnevny

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Cruiser · Tech Tree

Gokase

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Italy · Tier VI · Cruiser · Premium

Gorizia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Gorky

Sonar-first support: contest islands and smoke without spending detection.

Netherlands · Tier ★ · Cruiser · Premium

Gouden Leeuw

Main battery up front plus airstrike pressure on distant caps.

Germany · Tier V · Cruiser · Premium

Graf Spee

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Germany · Tier V · Cruiser · Premium

Graf Spee B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin

Drop AP on exposed cruiser and battleship decks; torpedoes cover the rest.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin B

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy FE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VI · Destroyer · Tech Tree

Grom

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier ★ · Battleship · Premium

Großer Kurfürst

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Pan-Europe · Tier I · Cruiser · Tech Tree

Gryf

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Germany · Tier VII · Destroyer · Tech Tree

Gustav Julius Maerker

Out-range peer DDs and kite cruisers; HE spam from open water.

France · Tier V · Destroyer · Tech Tree

Guépard

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier V · Destroyer · Premium

Guépard W

Damage from sustained main-battery pressure, not torpedo dumps.

Netherlands · Tier VII · Cruiser · Tech Tree

Haarlem

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

Commonwealth · Tier VII · Destroyer · Premium

Haida

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier ★ · Aircraft Carrier · Premium

Hakuryū

Repeated squadron strikes; manage planes and positioning.

Pan-Europe · Tier ★ · Destroyer · Premium

Halland

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VII · Cruiser · Premium

Hampshire

Every shell is AP; punish exposed sides and dodge between salvos.

Pan-Asia · Tier VII · Cruiser · Tech Tree

Harbin

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Japan · Tier V · Destroyer · Tech Tree

Hatsuharu

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier VII · Battleship · Tech Tree

Hawke

Top-decile HP holds trades that drain peer battleships first.

U.K. · Tier IV · Cruiser · Tech Tree

Hawkins

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier VIII · Destroyer · Premium

Hayate

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier V · Battleship · Premium

Heat Ray

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Commonwealth · Tier VIII · Cruiser · Premium

Hector

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.A. · Tier VI · Cruiser · Tech Tree

Helena

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

France · Tier ★ · Cruiser · Premium

Henri IV

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier III · Aircraft Carrier · Tech Tree

Hermes

Big squadrons saturate with HE; attrition over single-target alpha.

U.K. · Tier III · Aircraft Carrier · Premium

Hermes W

Saturate decks with mass HE drops; trade volume for precision.

U.S.A. · Tier IV · Destroyer · Premium

Hill

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier ★ · Cruiser · Premium

Hindenburg

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Germany · Tier VII · Cruiser · Tech Tree

Hipper

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VIII · Battleship · Premium

Hizen

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.K. · Tier VI · Battleship · Premium

Hood

Top-decile HP holds trades that drain peer battleships first.

Pan-Asia · Tier VII · Destroyer · Tech Tree

Hsienyang

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Pan-Asia · Tier V · Cruiser · Premium

Huanghe

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Destroyer · Tech Tree

Hughes

A radar gunboat: scan the cap yourself and out-trade what you light.

Commonwealth · Tier VII · Destroyer · Premium

Huron

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Battleship · Premium

Hyūga

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Japan · Tier V · Battleship · Premium

Hyūga W

A health pool that outlasts the line: soak trades peers cannot afford to take.

Pan-America · Tier I · Cruiser · Tech Tree

Hércules

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Japan · Tier III · Aircraft Carrier · Tech Tree

Hōshō

Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.

U.K. · Tier VI · Cruiser · Premium

I.K.S. Bortas

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier VIII · Cruiser · Tech Tree

Ibuki

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Japan · Tier VIII · Cruiser · Premium

Ibuki B

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

U.K. · Tier V · Destroyer · Tech Tree

Icarus

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

Pan-America · Tier VII · Cruiser · Tech Tree

Ignacio Allende

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier VI · Battleship · Premium

Ignis Purgatio

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier VII · Aircraft Carrier · Tech Tree

Implacable

Big squadrons blanket targets with HE; win on attrition, not single-target alpha.

Japan · Tier VII · Battleship · Premium

Inamura

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier ★ · Battleship · Premium

Incomparable

Speed lets it rotate flanks like no other battleship and open fights on its terms.

U.K. · Tier ★ · Battleship · Premium

Incomparable SE 25

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.K. · Tier IV · Battleship · Premium

Indefatigable

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.S.A. · Tier V · Aircraft Carrier · Premium

Independence

Repeated HE dive-bombs chip everything; pick soft targets and keep squadrons alive.

U.S.A. · Tier VIII · Battleship · Premium

Indiana

A brawler: close the distance and the secondaries work alongside the mains.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis B

Surveillance Radar sets cap fights; the guns farm on top.

U.S.A. · Tier VII · Battleship · Tech Tree

Iowa

Long main-battery reach lands AP citadels from positions peers must push to reach.

Pan-Asia · Tier VII · Cruiser · Premium

Irian

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier IV · Battleship · Tech Tree

Iron Duke

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier VI · Battleship · Tech Tree

Ise

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

Japan · Tier III · Battleship · Tech Tree

Ishizuchi

A health pool that outlasts the line: soak trades peers cannot afford to take.

Japan · Tier III · Destroyer · Tech Tree

Isokaze

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier III · Cruiser · Premium

Iwaki

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Japan · Tier III · Cruiser · Premium

Iwaki A

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

Japan · Tier III · Cruiser · Premium

Iwaki FE

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier VIII · Battleship · Premium

Iwami

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Japan · Tier VIII · Battleship · Premium

Iwami B

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.S.S.R. · Tier V · Battleship · Tech Tree

Izmail

A heavy Repair Party lets it stay in trades peers have to break off.

Japan · Tier VIII · Battleship · Tech Tree

Izumo

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.S.R. · Tier III · Destroyer · Tech Tree

Izyaslav

Out-range peer DDs and kite cruisers; HE spam from open water.

France · Tier IV · Destroyer · Tech Tree

Jaguar

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Netherlands · Tier II · Cruiser · Tech Tree

Java

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

France · Tier VII · Battleship · Premium

Jean Bart

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Destroyer · Tech Tree

Jervis

The smoke cycle holds cap edges and trades gunfire from cover.

Pan-Asia · Tier IV · Destroyer · Tech Tree

Jianwei

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Pan-Asia · Tier ★ · Cruiser · Premium

Jinan

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Netherlands · Tier VIII · Cruiser · Tech Tree

Johan de Witt

Guns up front, airstrikes for the caps you cannot reach with the hull.

France · Tier I · Cruiser · Tech Tree

Jurien

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Pan-America · Tier V · Destroyer · Premium

Juruá

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier VIII · Destroyer · Tech Tree

Jutland

The smoke cycle holds cap edges and trades gunfire from cover.

Pan-Europe · Tier VII · Destroyer · Premium

Jäger

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Spain · Tier I · Cruiser · Tech Tree

Júpiter

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Germany · Tier III · Battleship · Premium

K. Albert

A brawler: close the distance and the secondaries work alongside the mains.

Japan · Tier VII · Aircraft Carrier · Premium

Kaga

Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.

Japan · Tier VII · Destroyer · Tech Tree

Kagerō

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier III · Battleship · Tech Tree

Kaiser

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier IV · Destroyer · Premium

Kamikaze

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier IV · Destroyer · Premium

Kamikaze BS

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier V · Destroyer · Tech Tree

Kane

A radar gunboat: scan the cap yourself and out-trade what you light.

U.S.A. · Tier VII · Battleship · Tech Tree

Kansas

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Pan-Europe · Tier VIII · Battleship · Premium

Karl XIV Johan

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Germany · Tier VII · Destroyer · Premium

Karl von Schönberg

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier III · Cruiser · Tech Tree

Karlsruhe

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Japan · Tier II · Cruiser · Premium

Katori

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier II · Cruiser · Premium

Katori A

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Japan · Tier III · Battleship · Premium

Kawachi

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier ★ · Destroyer · Premium

Khabarovsk

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

U.S.A. · Tier VI · Battleship · Premium

Kheper

An AA anchor: deny the enemy carrier as much as you farm direct damage.

U.S.A. · Tier VI · Destroyer · Premium

Kidd

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier VI · Destroyer · Tech Tree

Kiev

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier VII · Battleship · Premium

Kii

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Netherlands · Tier V · Cruiser · Tech Tree

Kijkduin

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

U.K. · Tier VI · Battleship · Tech Tree

King George V

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Japan · Tier VII · Destroyer · Premium

Kirisame

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kirov

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Japan · Tier VIII · Destroyer · Tech Tree

Kitakaze

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Europe · Tier III · Destroyer · Tech Tree

Klas Horn

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

France · Tier ★ · Destroyer · Premium

Kléber

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier III · Battleship · Premium

Knyaz Suvorov

An outsized Repair Party holds trades peers have to disengage from.

Germany · Tier II · Cruiser · Tech Tree

Kolberg

HE fires and sustained DPM rather than picking AP citadels.

Germany · Tier II · Cruiser · Premium

Kolberg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier III · Aircraft Carrier · Tech Tree

Komsomolets

Skip HE bombs along the waterline; hunt distracted targets and dodge AA bubbles.

Japan · Tier IV · Battleship · Tech Tree

Kongō

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kotovsky

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier IV · Cruiser · Premium

Krasny Krym

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier ★ · Battleship · Premium

Kremlin

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier VIII · Cruiser · Premium

Kronshtadt

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier III · Cruiser · Tech Tree

Kuma

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov W

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier IV · Battleship · Tech Tree

König

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier III · Battleship · Premium

König Albert

Turtleback armor shrugs close-range AP; brawl in with secondaries firing.

Germany · Tier IV · Cruiser · Tech Tree

Königsberg

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

France · Tier IV · Destroyer · Tech Tree

L'Adroit

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VII · Destroyer · Tech Tree

L'Aventurier

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-America · Tier IV · Cruiser · Tech Tree

La Argentina

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VII · Battleship · Premium

La Foudre

La Foudre is a French premium battleship with official improvements to secondary range, accuracy, shell damage, rudder shift, and armor geometry. Play her as a fast pres…

France · Tier V · Cruiser · Tech Tree

La Galissonnière

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Europe · Tier VII · Cruiser · Premium

La Perla Azul

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.A. · Tier VIII · Destroyer · Premium

Laffey

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Europe · Tier VIII · Destroyer · Tech Tree

Lambros Katsonis

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier III · Aircraft Carrier · Tech Tree

Langley

Repeated HE dive-bomber runs; farm broadsides and angles, manage planes.

U.S.S.R. · Tier VI · Cruiser · Premium

Lazo

Stack HE damage and use Radar to break DD vision at the cap.

France · Tier VII · Destroyer · Tech Tree

Le Fantasque

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier V · Destroyer · Premium

Le Glorieux

Damage from sustained main-battery pressure, not torpedo dumps.

France · Tier VI · Destroyer · Tech Tree

Le Hardi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

France · Tier VI · Destroyer · Premium

Le Terrible

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VI · Destroyer · Premium

Le Terrible B

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.K. · Tier V · Cruiser · Tech Tree

Leander

No HE shells: every salvo is AP into broadsides, dodge in open water.

Italy · Tier VIII · Cruiser · Premium

Legate

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

Germany · Tier VI · Cruiser · Premium

Leipzig

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier VII · Battleship · Premium

Lenin

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier VI · Destroyer · Premium

Leningrad

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier V · Destroyer · Premium

Leone

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

Italy · Tier VIII · Battleship · Tech Tree

Lepanto

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Premium

Leviathan

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

U.S.A. · Tier VII · Aircraft Carrier · Tech Tree

Lexington

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.K. · Tier VII · Destroyer · Tech Tree

Lightning

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

U.K. · Tier VII · Battleship · Premium

Lion

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier V · Cruiser · Premium

London

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Pan-Asia · Tier II · Destroyer · Tech Tree

Longjiang

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier ★ · Battleship · Premium

Louisiana

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Pan-Asia · Tier VII · Destroyer · Premium

Loyang

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Italy · Tier VI · Destroyer · Tech Tree

Luca Tarigo

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

Pan-Europe · Tier VI · Battleship · Premium

Lugdunum

Close inside secondary range and let the auto-fire battery work with the mains.

France · Tier VI · Battleship · Tech Tree

Lyon

High gun throughput: keep the mains firing and bleed every broadside that shows.

Pan-Asia · Tier VIII · Destroyer · Premium

Lüshun

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VI · Destroyer · Tech Tree

Maass

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Germany · Tier VI · Destroyer · Premium

Maass W

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier V · Battleship · Tech Tree

Mackensen

Close inside secondary range and let the auto-fire battery work with the mains.

Germany · Tier VII · Battleship · Premium

Madness

Improved HE means fires and chip damage on anything angled; heal back the trade.

Italy · Tier IV · Destroyer · Tech Tree

Maestrale

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

U.S.A. · Tier V · Destroyer · Tech Tree

Mahan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier VIII · Battleship · Premium

Mahtaga

Mahtaga is a Soviet Tier VIII premium battleship based on Navarin, with excellent concealment and impressive secondary range for close-range encounters. Play her as a co…

U.S.A. · Tier VIII · Battleship · Tech Tree

Maine

Long main-battery reach lands AP citadels from positions peers must push to reach.

Germany · Tier VII · Cruiser · Premium

Mainz

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VII · Cruiser · Premium

Mainz CE

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier V · Cruiser · Premium

Makarov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier ★ · Carrier · Premium

Manfred von Richthofen

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead FE

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Italy · Tier VII · Battleship · Premium

Marcantonio Colonna

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

France · Tier VIII · Destroyer · Premium

Marceau

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VIII · Destroyer · Premium

Marceau SE 25

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier VIII · Battleship · Premium

Marco Polo

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.K. · Tier VIII · Battleship · Premium

Marlborough

High gun throughput: keep the mains firing and bleed every broadside that shows.

France · Tier ★ · Cruiser · Premium

Marseille

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts B

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Japan · Tier VI · Cruiser · Premium

Maya

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

U.K. · Tier II · Destroyer · Premium

Medea

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.S.R. · Tier VIII · Destroyer · Premium

Meteor

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Italy · Tier VIII · Cruiser · Premium

Michelangelo

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier ★ · Aircraft Carrier · Premium

Midway

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

Japan · Tier II · Cruiser · Premium

Mikasa

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier II · Cruiser · Premium

Mikasa '23

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier IV · Cruiser · Premium

Mikoyan

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.A. · Tier II · Cruiser · Premium

Milwaukee

Milwaukee is a Tier II U.S.A. premium cruiser best treated as a flexible fire-support ship: punish broadsides, pressure destroyers when safe, and create crossfires witho…

Japan · Tier VIII · Destroyer · Premium

Minegumo

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

Japan · Tier IV · Destroyer · Tech Tree

Minekaze

Open detection windows peers can't match; contest caps from concealment edges.

U.S.A. · Tier VIII · Battleship · Tech Tree

Minnesota

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier ★ · Cruiser · Premium

Minotaur

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.S.R. · Tier VI · Destroyer · Tech Tree

Minsk

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Italy · Tier VII · Cruiser · Premium

Mirage

Mirage is an Italian Tier VII premium cruiser based on Amalfi, focused on torpedo damage with Torpedo Reload Booster, and equipped with Exhaust Smoke and Sonar. Play her…

U.S.A. · Tier VII · Battleship · Premium

Missouri

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

France · Tier VIII · Destroyer · Tech Tree

Mogador

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier VII · Cruiser · Tech Tree

Mogami

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.S.R. · Tier V · Cruiser · Premium

Molotov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier IV · Battleship · Premium

Moltke

Push into secondary range so the auto-battery adds to your main-gun damage.

U.S.A. · Tier V · Destroyer · Premium

Monaghan

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier VII · Battleship · Premium

Monarch

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

U.S.A. · Tier ★ · Battleship · Premium

Montana

High gun throughput: keep the mains firing and bleed every broadside that shows.

Italy · Tier IV · Cruiser · Tech Tree

Montecuccoli

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Muavenet

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Cruiser · Premium

Murmansk

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier VIII · Battleship · Premium

Musashi

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier V · Battleship · Premium

Mutsu

Push into secondary range so the auto-battery adds to your main-gun damage.

Japan · Tier V · Battleship · Premium

Mutsu B

Close inside secondary range and let the auto-fire battery work with the mains.

Japan · Tier IV · Destroyer · Tech Tree

Mutsuki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Commonwealth · Tier V · Cruiser · Premium

Mysore

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier IV · Battleship · Premium

Myōgi

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Japan · Tier VI · Cruiser · Tech Tree

Myōkō

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Spain · Tier II · Cruiser · Premium

Méndez Núñez

An AA anchor: deny the enemy carrier as much as you farm direct damage.

Germany · Tier VI · Cruiser · Premium

München

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Germany · Tier VI · Cruiser · Premium

München B

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VI · Battleship · Tech Tree

Nagato

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Italy · Tier ★ · Cruiser · Premium

Napoli

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Italy · Tier ★ · Cruiser · Premium

Napoli B

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Germany · Tier III · Battleship · Premium

Nassau

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.S.S.R. · Tier VIII · Battleship · Premium

Navarin

Push into secondary range so the auto-battery adds to your main-gun damage.

Spain · Tier II · Cruiser · Tech Tree

Navarra

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

Italy · Tier II · Destroyer · Tech Tree

Nazario Sauro

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

U.S.A. · Tier VII · Battleship · Tech Tree

Nebraska

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

U.K. · Tier VI · Battleship · Premium

Nelson

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier VI · Battleship · Premium

Nelson W

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier VIII · Cruiser · Tech Tree

Neptune

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

U.S.S.R. · Tier VIII · Destroyer · Tech Tree

Neustrashimy

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier IV · Battleship · Tech Tree

Nevada

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier V · Battleship · Tech Tree

New Mexico

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Cruiser · Tech Tree

New Orleans

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Cruiser · Premium

New Orleans W

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.A. · Tier IV · Battleship · Tech Tree

New York

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Destroyer · Tech Tree

Nicholas

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier IV · Battleship · Premium

Nikolai I

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Italy · Tier I · Cruiser · Tech Tree

Nino Bixio

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Pan-Europe · Tier VIII · Battleship · Premium

Niord

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier V · Battleship · Tech Tree

Normandie

Speed lets it rotate flanks like no other battleship and open fights on its terms.

U.S.A. · Tier VI · Battleship · Tech Tree

North Carolina

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Pan-Asia · Tier VII · Destroyer · Premium

Northern Dragon

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VII · Cruiser · Premium

Nottingham

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier I · Cruiser · Tech Tree

Novik

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Spain · Tier VII · Cruiser · Premium

Numancia

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier V · Cruiser · Tech Tree

Nürnberg

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Ochakov

A radar platform first: reveal DDs and caps, then farm what you exposed.

Germany · Tier VII · Battleship · Premium

Odin

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.S.S.R. · Tier VI · Destroyer · Premium

Ognevoi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier ★ · Battleship · Premium

Ohio

Close inside secondary range and let the auto-fire battery work with the mains.

U.S.S.R. · Tier IV · Destroyer · Premium

Okhotnik

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier IV · Battleship · Premium

Oklahoma

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.S.R. · Tier IV · Battleship · Premium

Okt. Revolutsiya

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier IV · Cruiser · Tech Tree

Omaha

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier VI · Cruiser · Tech Tree

Omono

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

France · Tier VIII · Destroyer · Tech Tree

Orage

Best-in-class concealment: win caps from detection ranges peers cannot reach.

U.K. · Tier III · Battleship · Tech Tree

Orion

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Pan-Europe · Tier II · Destroyer · Premium

Orjen

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Pan-Europe · Tier VI · Destroyer · Premium

Orkan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VI · Destroyer · Premium

Orkan W

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Tech Tree

Osborne

A radar gunboat: scan the cap yourself and out-trade what you light.

Italy · Tier VII · Destroyer · Premium

Paolo Emilio

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

U.S.A. · Tier V · Cruiser · Tech Tree

Pensacola

Sonar-first support: contest islands and smoke without spending detection.

U.K. · Tier VII · Cruiser · Premium

Perfect 10

No HE shells: every salvo is AP into broadsides, dodge in open water.

Commonwealth · Tier V · Cruiser · Premium

Perth

Sonar-first support: contest islands and smoke without spending detection.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Petropavlovsk

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier III · Cruiser · Tech Tree

Phoenix

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-Asia · Tier II · Destroyer · Tech Tree

Phra Ruang

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

France · Tier VII · Battleship · Premium

Picardie

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier VII · Cruiser · Premium

Plymouth

Every shell is AP; punish exposed sides and dodge between salvos.

U.S.S.R. · Tier VII · Aircraft Carrier · Tech Tree

Pobeda

Skip HE bombs into hulls; hunt distracted targets, avoid AA.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Podvoisky

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier VI · Battleship · Premium

Poltava

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Germany · Tier VIII · Battleship · Premium

Pommern

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VIII · Battleship · Premium

Pommern B

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier ★ · Battleship · Premium

Preussen

Sloped armor bounces close-range shells; brawl with secondaries inside the citadel-safe band.

U.S.A. · Tier V · Battleship · Premium

Primal

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Germany · Tier V · Battleship · Premium

Prinz Eitel Friedrich

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Germany · Tier VII · Cruiser · Premium

Prinz Eugen

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VI · Battleship · Tech Tree

Prinz Heinrich

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VIII · Battleship · Tech Tree

Prinz Rupprecht

A brawler: close the distance and the secondaries work alongside the mains.

U.S.S.R. · Tier VII · Destroyer · Premium

Provorny

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier ★ · Cruiser · Premium

Puerto Rico

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration B

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier IV · Battleship · Tech Tree

Pyotr Velikiy

A health pool that outlasts the line: soak trades peers cannot afford to take.

U.K. · Tier V · Battleship · Tech Tree

Queen Elizabeth

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier IV · Battleship · Premium

Queen Mary

Deck torpedoes back the main guns; the torps are a brawl-range trap.

Japan · Tier VI · Battleship · Premium

Ragnarok

Top-decile HP holds trades that drain peer battleships first.

Pan-Asia · Tier V · Cruiser · Tech Tree

Rahmat

HE fires and sustained DPM rather than picking AP citadels.

U.S.A. · Tier V · Aircraft Carrier · Tech Tree

Ranger

Repeated HE dive-bombs chip everything; pick soft targets and keep squadrons alive.

U.S.S.R. · Tier V · Battleship · Premium

Rasputin

Close inside secondary range and let the auto-fire battery work with the mains.

U.S.A. · Tier IV · Cruiser · Premium

Rattlehead

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier V · Battleship · Tech Tree

Renown

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier V · Battleship · Premium

Repulse

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier VI · Battleship · Premium

Resistance

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Germany · Tier III · Aircraft Carrier · Tech Tree

Rhein

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.A. · Tier ★ · Battleship · Premium

Rhode Island

Push into secondary range so the auto-battery adds to your main-gun damage.

France · Tier VII · Battleship · Tech Tree

Richelieu

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Riga

A radar platform first: reveal DDs and caps, then farm what you exposed.

Pan-America · Tier IV · Battleship · Premium

Rio de Janeiro

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.A. · Tier VII · Cruiser · Premium

Rochester

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.K. · Tier VII · Battleship · Premium

Rodney

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Italy · Tier VII · Battleship · Premium

Roma

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Pan-Europe · Tier II · Destroyer · Tech Tree

Romulus

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VI · Battleship · Tech Tree

Rooke

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Germany · Tier VIII · Cruiser · Tech Tree

Roon

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier ★ · Battleship · Premium

Ruggiero di Lauria

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

Japan · Tier V · Aircraft Carrier · Tech Tree

Ryūjō

Repeated squadron strikes; manage planes and positioning.

France · Tier VIII · Battleship · Premium

République

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Germany · Tier V · Destroyer · Premium

ST-61

Damage from sustained main-battery pressure, not torpedo dumps.

France · Tier VIII · Cruiser · Tech Tree

Saint-Louis

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Saipan

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.S.A. · Tier VIII · Cruiser · Premium

Salem

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier II · Destroyer · Premium

Sampson

Open detection windows peers can't match; contest caps from concealment edges.

U.S.A. · Tier VII · Cruiser · Premium

San Diego

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-America · Tier ★ · Cruiser · Premium

San Martín

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Pan-America · Tier VIII · Cruiser · Tech Tree

Santander

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier VIII · Battleship · Premium

Scarlet Thunder

Improved HE means fires and chip damage on anything angled; heal back the trade.

Germany · Tier VI · Battleship · Premium

Scharnhorst

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier VII · Battleship · Premium

Scharnhorst '43

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Germany · Tier VI · Battleship · Premium

Scharnhorst B

Use speed to take flanks and cross-fire from angles.

Germany · Tier VII · Cruiser · Premium

Schill

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier ★ · Battleship · Premium

Schlieffen

Close inside secondary range and let the auto-fire battery work with the mains.

Germany · Tier VIII · Cruiser · Premium

Schröder

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Seattle

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier VIII · Cruiser · Tech Tree

Sejong

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier V · Aircraft Carrier · Tech Tree

Serov

Skip HE bombs into hulls; hunt distracted targets, avoid AA.

U.S.S.R. · Tier ★ · Cruiser · Premium

Sevastopol

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier ★ · Destroyer · Premium

Sharki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Shchors

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier III · Destroyer · Tech Tree

Shenyang

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Pan-Asia · Tier I · Cruiser · Tech Tree

Shi An

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Japan · Tier ★ · Destroyer · Premium

Shimakaze

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VII · Cruiser · Tech Tree

Shimanto

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier V · Destroyer · Premium

Shinonome

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier VI · Destroyer · Premium

Ship Smasha

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier VI · Destroyer · Tech Tree

Shiratsuyu

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VII · Aircraft Carrier · Tech Tree

Shōkaku

Strike, rearm, repeat; position the carrier safely and keep squadrons in the air.

Germany · Tier VII · Cruiser · Premium

Siegfried

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-Asia · Tier VII · Destroyer · Premium

Siliwangi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier VI · Destroyer · Premium

Sims

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VI · Destroyer · Premium

Sims Black

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier VI · Battleship · Tech Tree

Sinop

Built to absorb; the HP bar holds a lane long after peer battleships fold.

France · Tier IV · Destroyer · Premium

Siroco

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VI · Destroyer · Tech Tree

Skåne

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier II · Destroyer · Premium

Smith

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier II · Destroyer · Premium

Smith

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier ★ · Cruiser · Premium

Smolensk

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Europe · Tier VIII · Destroyer · Tech Tree

Småland

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Premium

Somers

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Premium

Somers CE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VIII · Destroyer · Premium

Somme

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Soobrazitelny

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier III · Battleship · Premium

South Carolina

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Japan · Tier VI · Cruiser · Premium

Southern Dragon

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

U.S.S.R. · Tier VIII · Battleship · Tech Tree

Sov. Soyuz

Top-decile HP holds trades that drain peer battleships first.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Split

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier II · Cruiser · Tech Tree

St. Louis

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.S.R. · Tier ★ · Cruiser · Premium

Stalingrad

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-Europe · Tier V · Destroyer · Tech Tree

Stord

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Asia · Tier VI · Destroyer

Storm Lantern

Storm Lantern is the Legends Pirate variant inspired by Grom. Use Grom as the closest playstyle reference, but account for deep-water torpedoes, added utility, and weake…

U.S.S.R. · Tier II · Destroyer · Premium

Storozhevoi

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VI · Battleship · Premium

Strasbourg

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Cruiser · Tech Tree

Surrey

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Japan · Tier VII · Battleship · Tech Tree

Suwo

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Japan · Tier VII · Cruiser · Premium

Suzuya

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier III · Cruiser · Tech Tree

Svietlana

Lean on Sonar to win vision around cover, then farm where the team needs it.

Germany · Tier IV · Destroyer · Tech Tree

T-22

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier V · Destroyer · Premium

T-61

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier II · Destroyer · Premium

Tachibana

Best-in-class concealment: win caps from detection ranges peers cannot reach.

Japan · Tier VIII · Cruiser · Tech Tree

Takahashi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Tallinn

Radar lights the cap for the team; the guns cash in on the spotted targets.

Italy · Tier II · Cruiser · Tech Tree

Taranto

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Tashkent

Out-range peer DDs and kite cruisers; HE spam from open water.

U.S.S.R. · Tier VI · Destroyer · Premium

Tashkent '39

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.K. · Tier VIII · Battleship · Tech Tree

Temeraire

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.S.A. · Tier V · Battleship · Tech Tree

Tennessee

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Japan · Tier II · Cruiser · Tech Tree

Tenryū

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier IV · Battleship · Premium

Texas

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Battleship · Premium

Texas Alpha

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.K. · Tier ★ · Battleship · Premium

Thunderer

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier IV · Battleship · Tech Tree

Tiger

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Cruiser · Premium

Tiger '59

Every shell is AP; punish exposed sides and dodge between salvos.

Germany · Tier VII · Battleship · Premium

Tirpitz

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier VII · Battleship · Premium

Tirpitz B

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Japan · Tier VI · Cruiser · Premium

Tokachi

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VI · Cruiser · Tech Tree

Toulon

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.A. · Tier III · Destroyer · Premium

Tracy

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Italy · Tier V · Cruiser · Tech Tree

Trento

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier VII · Battleship · Premium

Tsurugi

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.A. · Tier VIII · Cruiser · Premium

Tulsa

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

Italy · Tier III · Destroyer · Tech Tree

Turbine

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

France · Tier III · Battleship · Premium

Turenne

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Pan-Europe · Tier II · Destroyer · Tech Tree

Tátra

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.A. · Tier VIII · Cruiser · Premium

U.S.S. Voyager

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Udaloi

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier III · Destroyer · Tech Tree

V-170

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier II · Destroyer · Tech Tree

V-25

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier II · Destroyer · Tech Tree

Valkyrie

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier VIII · Cruiser · Premium

Vallejo

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

Commonwealth · Tier II · Destroyer · Premium

Vampire

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Commonwealth · Tier ★ · Destroyer · Premium

Vampire II

Damage from sustained main-battery pressure, not torpedo dumps.

U.K. · Tier VII · Battleship · Tech Tree

Vanguard

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.S.S.R. · Tier II · Cruiser · Premium

Varyag

A light cruiser: win on HE fires and gun uptime, not AP citadels.

France · Tier VI · Destroyer · Tech Tree

Vauquelin

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VIII · Destroyer · Premium

Velos

Damage from sustained main-battery pressure, not torpedo dumps.

Italy · Tier ★ · Cruiser · Premium

Venezia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier ★ · Battleship · Premium

Vermont

A sniper: farm AP citadels from range, repositioning before the line closes.

Pan-America · Tier II · Cruiser · Tech Tree

Vicente Guerrero

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Spain · Tier VIII · Battleship · Premium

Victoria

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Pan-Europe · Tier IV · Battleship · Premium

Viribus Unitis

Push into secondary range so the auto-battery adds to your main-gun damage.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Visby

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Italy · Tier VII · Destroyer · Tech Tree

Vittorio Cuniberti

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Italy · Tier VII · Battleship · Tech Tree

Vittorio Veneto

A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.

U.S.S.R. · Tier VII · Battleship · Tech Tree

Vladivostok

A health pool that outlasts the line: soak trades peers cannot afford to take.

Germany · Tier III · Battleship · Premium

Von Der Tann

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Netherlands · Tier VII · Cruiser · Premium

Vrijheid

Main battery up front plus airstrike pressure on distant caps.

Pan-Europe · Tier VII · Battleship

Vuk

Vuk is the Legends Pirate variant based on Brandenburg. Use Brandenburg as the closest playstyle reference, but treat Vuk as a separate European premium/event ship with…

Pan-Europe · Tier V · Destroyer · Tech Tree

Västerås

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier II · Destroyer · Tech Tree

Wakatake

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier III · Destroyer · Tech Tree

Wakeful

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

U.K. · Tier V · Battleship · Premium

Warspite

An outsized Repair Party holds trades peers have to disengage from.

U.K. · Tier V · Battleship · Premium

Warspite B

A heavy Repair Party lets it stay in trades peers have to break off.

Germany · Tier VII · Cruiser · Premium

Weimar

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier V · Aircraft Carrier · Tech Tree

Weser

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.A. · Tier V · Battleship · Premium

West Virginia

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Premium

West Virginia '44

A brawler: close the distance and the secondaries work alongside the mains.

U.K. · Tier I · Cruiser · Tech Tree

Weymouth

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.S.A. · Tier VII · Cruiser · Premium

Wichita

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Wichita CE

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier II · Destroyer · Tech Tree

Wickes

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.A. · Tier VIII · Battleship · Premium

Wisconsin

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier ★ · Cruiser · Premium

Worcester

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

Pan-Asia · Tier VII · Cruiser · Premium

Wukong

Sonar-first support: contest islands and smoke without spending detection.

U.S.A. · Tier III · Battleship · Tech Tree

Wyoming

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Japan · Tier IV · Cruiser · Premium

Yahagi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Japan · Tier ★ · Battleship · Premium

Yamato

Long-range guns citadel broadsides from a backline peers cannot match.

Germany · Tier VI · Cruiser · Tech Tree

Yorck

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier ★ · Cruiser · Premium

Yoshino

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Japan · Tier VI · Destroyer · Premium

Yukikaze

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Commonwealth · Tier VI · Battleship · Premium

Yukon

An outsized Repair Party holds trades peers have to disengage from.

Japan · Tier III · Cruiser · Premium

Yūbari

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Japan · Tier VII · Destroyer · Premium

Yūdachi

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VIII · Destroyer · Tech Tree

Yūgumo

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier VII · Destroyer · Tech Tree

Z-23

Stealth is the kit; hold cap edges unseen and disengage before the trade turns.

Germany · Tier VI · Destroyer · Tech Tree

Z-31

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Germany · Tier VI · Destroyer · Premium

Z-35

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VI · Destroyer · Premium

Z-39

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VI · Destroyer · Premium

Z-39 B

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VIII · Destroyer · Premium

Z-44

Open detection windows peers can't match; contest caps from concealment edges.

Germany · Tier VIII · Destroyer · Tech Tree

Z-46

Best-in-class concealment: win caps from detection ranges peers cannot reach.

Germany · Tier ★ · Destroyer · Premium

Z-52

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Germany · Tier VII · Destroyer · Premium

ZF-6

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Italy · Tier VI · Cruiser · Tech Tree

Zara

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Japan · Tier ★ · Cruiser · Premium

Zaō

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Germany · Tier VII · Battleship · Tech Tree

Zieten

Close inside secondary range and let the auto-fire battery work with the mains.

Japan · Tier V · Aircraft Carrier · Premium

Zuihō

Repeated squadron strikes; manage planes and positioning.

Germany · Tier VIII · Cruiser · Premium

Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier IV · Cruiser · Tech Tree

Émile Bertin

Sonar-first support: contest islands and smoke without spending detection.

Pan-Europe · Tier VI · Destroyer · Premium

Öland

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Östergötland

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VII · Destroyer · Premium

Östergötland W

Damage from sustained main-battery pressure, not torpedo dumps.