Tier IV WoWs Legends Ship Guides
Browse Tier IV ship guides for World of Warships: Legends with practical role notes, positioning mistakes to avoid, and links into each canonical ship page.
This page groups canonical ship guides without changing the individual ship URLs. Use it as a search-friendly doorway, then open the ship page for playstyle, acquisition, source, and community-data context.
70 matching ship guides
Acasta
Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.
Japan · Tier IV · Cruiser · Tech TreeAgano
Long torpedoes are the real threat; the guns just chip while the tubes reload.
Japan · Tier IV · Battleship · PremiumARP Haruna
A health pool that outlasts the line: soak trades peers cannot afford to take.
Japan · Tier IV · Battleship · PremiumARP Kirishima
Built to absorb; the HP bar holds a lane long after peer battleships fold.
France · Tier IV · Battleship · Tech TreeBretagne
Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.
Italy · Tier IV · Battleship · Tech TreeCavour
Wins on AP volume; prioritise uptime and punish the line shot after shot.
Netherlands · Tier IV · Cruiser · Tech TreeCelebes
Lean on Sonar to win vision around cover, then farm where the team needs it.
Pan-Asia · Tier IV · Cruiser · Tech TreeChungking
A light cruiser: win on HE fires and gun uptime, not AP citadels.
France · Tier IV · Destroyer · PremiumCyclone
Damage from sustained main-battery pressure, not torpedo dumps.
Germany · Tier IV · Battleship · Tech TreeDerfflinger
Push into secondary range so the auto-battery adds to your main-gun damage.
Japan · Tier IV · Cruiser · PremiumDesert Falcon
A long-range torpedo battery is the threat tool; guns earn damage between drops.
Germany · Tier IV · Battleship · PremiumDucklinger
Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.
U.K. · Tier IV · Cruiser · Tech TreeEmerald
AP-only: there is no HE, so hunt broadsides and stay mobile in the open.
U.S.A. · Tier IV · Destroyer · Tech TreeFarragut
Out-range peer DDs and kite cruisers; HE pressure from outside their reach.
Japan · Tier IV · Cruiser · Tech TreeFurutaka
A long-range torpedo battery is the threat tool; guns earn damage between drops.
Spain · Tier IV · Cruiser · Tech TreeGalicia
Sonar contests islands and smoke without exposing the hull to vision cycles.
Italy · Tier IV · Cruiser · PremiumGenova
Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.
Italy · Tier IV · Battleship · PremiumGiulio Cesare
No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.
U.S.S.R. · Tier IV · Destroyer · PremiumGremyashchy
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.S.R. · Tier IV · Destroyer · PremiumGremyashchy FE
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.K. · Tier IV · Cruiser · Tech TreeHawkins
Lean on Sonar to win vision around cover, then farm where the team needs it.
U.S.A. · Tier IV · Destroyer · PremiumHill
Damage from sustained main-battery pressure, not torpedo dumps.
U.K. · Tier IV · Battleship · PremiumIndefatigable
Deck torpedoes back the main guns; the torps are a brawl-range trap.
U.K. · Tier IV · Battleship · Tech TreeIron Duke
Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.
France · Tier IV · Destroyer · Tech TreeJaguar
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
Pan-Asia · Tier IV · Destroyer · Tech TreeJianwei
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
Japan · Tier IV · Destroyer · PremiumKamikaze
Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.
Japan · Tier IV · Destroyer · PremiumKamikaze BS
Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.
U.S.S.R. · Tier IV · Cruiser · Tech TreeKirov
Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.
Japan · Tier IV · Battleship · Tech TreeKongō
Top-decile HP holds trades that drain peer battleships first.
U.S.S.R. · Tier IV · Cruiser · Tech TreeKotovsky
An AP citadel threat with Sonar for safe vision around cover and torpedoes.
U.S.S.R. · Tier IV · Cruiser · PremiumKrasny Krym
Lean on Sonar to win vision around cover, then farm where the team needs it.
Germany · Tier IV · Battleship · Tech TreeKönig
Built to brawl: the sloped belt bounces point-blank shells while secondaries work.
Germany · Tier IV · Cruiser · Tech TreeKönigsberg
An AP citadel threat with Sonar for safe vision around cover and torpedoes.
France · Tier IV · Destroyer · Tech TreeL'Adroit
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
Pan-America · Tier IV · Cruiser · Tech TreeLa Argentina
Durability comes from a heavy Repair Party, not armor; sustain the trades.
Italy · Tier IV · Destroyer · Tech TreeMaestrale
A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.
U.S.A. · Tier IV · Cruiser · PremiumMarblehead
An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.
U.S.A. · Tier IV · Cruiser · PremiumMarblehead FE
An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.
U.S.S.R. · Tier IV · Cruiser · PremiumMikoyan
An AP citadel threat with Sonar for safe vision around cover and torpedoes.
Japan · Tier IV · Destroyer · Tech TreeMinekaze
Open detection windows peers can't match; contest caps from concealment edges.
Germany · Tier IV · Battleship · PremiumMoltke
Push into secondary range so the auto-battery adds to your main-gun damage.
Italy · Tier IV · Cruiser · Tech TreeMontecuccoli
Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.
Pan-Europe · Tier IV · Destroyer · Tech TreeMuavenet
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.S.R. · Tier IV · Cruiser · PremiumMurmansk
An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.
Japan · Tier IV · Destroyer · Tech TreeMutsuki
Lives on its torpedoes; deal damage from concealment rather than the gun duel.
Japan · Tier IV · Battleship · PremiumMyōgi
A fast-mover: reposition between lanes and strike first where peers cannot reach.
U.S.A. · Tier IV · Battleship · Tech TreeNevada
Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.
U.S.A. · Tier IV · Battleship · Tech TreeNew York
Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.
U.S.A. · Tier IV · Destroyer · Tech TreeNicholas
Damage from sustained main-battery pressure, not torpedo dumps.
U.S.S.R. · Tier IV · Battleship · PremiumNikolai I
Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.
U.S.S.R. · Tier IV · Destroyer · PremiumOkhotnik
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.S.A. · Tier IV · Battleship · PremiumOklahoma
Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.
U.S.S.R. · Tier IV · Battleship · PremiumOkt. Revolutsiya
A bow-on anchor: thick plate eats incoming fire while the team trades from behind.
U.S.A. · Tier IV · Cruiser · Tech TreeOmaha
An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.
U.S.S.R. · Tier IV · Destroyer · Tech TreePodvoisky
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.S.R. · Tier IV · Battleship · Tech TreePyotr Velikiy
A health pool that outlasts the line: soak trades peers cannot afford to take.
U.K. · Tier IV · Battleship · PremiumQueen Mary
Deck torpedoes back the main guns; the torps are a brawl-range trap.
U.S.A. · Tier IV · Cruiser · PremiumRattlehead
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
Pan-America · Tier IV · Battleship · PremiumRio de Janeiro
High gun throughput: keep the mains firing and bleed every broadside that shows.
France · Tier IV · Destroyer · PremiumSiroco
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.S.S.R. · Tier IV · Destroyer · Tech TreeSoobrazitelny
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
Germany · Tier IV · Destroyer · Tech TreeT-22
Lives on its torpedoes; deal damage from concealment rather than the gun duel.
U.S.A. · Tier IV · Battleship · PremiumTexas
Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.
U.S.A. · Tier IV · Battleship · PremiumTexas Alpha
Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.
U.K. · Tier IV · Battleship · Tech TreeTiger
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
Pan-Europe · Tier IV · Battleship · PremiumViribus Unitis
Push into secondary range so the auto-battery adds to your main-gun damage.
Pan-Europe · Tier IV · Destroyer · Tech TreeVisby
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
Japan · Tier IV · Cruiser · PremiumYahagi
A long-range torpedo battery is the threat tool; guns earn damage between drops.
France · Tier IV · Cruiser · Tech TreeÉmile Bertin
Sonar-first support: contest islands and smoke without spending detection.