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Tier IV WoWs Legends Ship Guides

Browse Tier IV ship guides for World of Warships: Legends with practical role notes, positioning mistakes to avoid, and links into each canonical ship page.

This page groups canonical ship guides without changing the individual ship URLs. Use it as a search-friendly doorway, then open the ship page for playstyle, acquisition, source, and community-data context.

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70 matching ship guides

U.K. · Tier IV · Destroyer · Tech Tree

Acasta

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

Japan · Tier IV · Cruiser · Tech Tree

Agano

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier IV · Battleship · Premium

ARP Haruna

A health pool that outlasts the line: soak trades peers cannot afford to take.

Japan · Tier IV · Battleship · Premium

ARP Kirishima

Built to absorb; the HP bar holds a lane long after peer battleships fold.

France · Tier IV · Battleship · Tech Tree

Bretagne

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Italy · Tier IV · Battleship · Tech Tree

Cavour

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Netherlands · Tier IV · Cruiser · Tech Tree

Celebes

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-Asia · Tier IV · Cruiser · Tech Tree

Chungking

A light cruiser: win on HE fires and gun uptime, not AP citadels.

France · Tier IV · Destroyer · Premium

Cyclone

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier IV · Battleship · Tech Tree

Derfflinger

Push into secondary range so the auto-battery adds to your main-gun damage.

Japan · Tier IV · Cruiser · Premium

Desert Falcon

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Germany · Tier IV · Battleship · Premium

Ducklinger

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier IV · Cruiser · Tech Tree

Emerald

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

U.S.A. · Tier IV · Destroyer · Tech Tree

Farragut

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Japan · Tier IV · Cruiser · Tech Tree

Furutaka

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Spain · Tier IV · Cruiser · Tech Tree

Galicia

Sonar contests islands and smoke without exposing the hull to vision cycles.

Italy · Tier IV · Cruiser · Premium

Genova

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Italy · Tier IV · Battleship · Premium

Giulio Cesare

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy FE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier IV · Cruiser · Tech Tree

Hawkins

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.A. · Tier IV · Destroyer · Premium

Hill

Damage from sustained main-battery pressure, not torpedo dumps.

U.K. · Tier IV · Battleship · Premium

Indefatigable

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.K. · Tier IV · Battleship · Tech Tree

Iron Duke

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier IV · Destroyer · Tech Tree

Jaguar

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Asia · Tier IV · Destroyer · Tech Tree

Jianwei

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier IV · Destroyer · Premium

Kamikaze

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier IV · Destroyer · Premium

Kamikaze BS

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kirov

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Japan · Tier IV · Battleship · Tech Tree

Kongō

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kotovsky

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier IV · Cruiser · Premium

Krasny Krym

Lean on Sonar to win vision around cover, then farm where the team needs it.

Germany · Tier IV · Battleship · Tech Tree

König

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier IV · Cruiser · Tech Tree

Königsberg

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

France · Tier IV · Destroyer · Tech Tree

L'Adroit

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-America · Tier IV · Cruiser · Tech Tree

La Argentina

Durability comes from a heavy Repair Party, not armor; sustain the trades.

Italy · Tier IV · Destroyer · Tech Tree

Maestrale

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead FE

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.S.R. · Tier IV · Cruiser · Premium

Mikoyan

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier IV · Destroyer · Tech Tree

Minekaze

Open detection windows peers can't match; contest caps from concealment edges.

Germany · Tier IV · Battleship · Premium

Moltke

Push into secondary range so the auto-battery adds to your main-gun damage.

Italy · Tier IV · Cruiser · Tech Tree

Montecuccoli

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Muavenet

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Cruiser · Premium

Murmansk

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier IV · Destroyer · Tech Tree

Mutsuki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier IV · Battleship · Premium

Myōgi

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier IV · Battleship · Tech Tree

Nevada

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier IV · Battleship · Tech Tree

New York

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Destroyer · Tech Tree

Nicholas

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier IV · Battleship · Premium

Nikolai I

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.S.R. · Tier IV · Destroyer · Premium

Okhotnik

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier IV · Battleship · Premium

Oklahoma

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.S.R. · Tier IV · Battleship · Premium

Okt. Revolutsiya

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.A. · Tier IV · Cruiser · Tech Tree

Omaha

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Podvoisky

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Battleship · Tech Tree

Pyotr Velikiy

A health pool that outlasts the line: soak trades peers cannot afford to take.

U.K. · Tier IV · Battleship · Premium

Queen Mary

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.S.A. · Tier IV · Cruiser · Premium

Rattlehead

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-America · Tier IV · Battleship · Premium

Rio de Janeiro

High gun throughput: keep the mains firing and bleed every broadside that shows.

France · Tier IV · Destroyer · Premium

Siroco

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Soobrazitelny

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier IV · Destroyer · Tech Tree

T-22

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.A. · Tier IV · Battleship · Premium

Texas

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Battleship · Premium

Texas Alpha

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.K. · Tier IV · Battleship · Tech Tree

Tiger

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Pan-Europe · Tier IV · Battleship · Premium

Viribus Unitis

Push into secondary range so the auto-battery adds to your main-gun damage.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Visby

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier IV · Cruiser · Premium

Yahagi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

France · Tier IV · Cruiser · Tech Tree

Émile Bertin

Sonar-first support: contest islands and smoke without spending detection.