World of Warships: Legends ship guide

AL Sov. Rossiya

Also called: AL 苏维埃罗西亚 · AL Советская Россия Beta
U.S.S.R. · Tier VIII · Battleship · Premium
Tank battleshipTop-decile HP holds trades that drain peer battleships first.
Playstyle
  • Anchor a flank at 14-17 km where the team can rotate behind you
  • Avoid: Absorbing focus without trading back
Key characteristics
Spotter planeHigh HP poolFast turret traverseLong-reach AAHeavy powerplantWide dispersion

Variant of Sovetsky Soyuz

AL Rossiya is a Sovetsky Soyuz-based Azur Lane variant: tighter long-range vertical dispersion and much faster turret traverse, traded against a slower rudder and weaker turrets.

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Artillery

  • Reshaped vertical dispersion curve: tighter at long range, comparable to Sovetsky Soyuz at shorter range. The crossover point shifts with your build (around 13 km on a brawler setup, mid-14s with range modules), so the long-range tightening helps any setup but the absolute gain scales with how far you can reach
  • Main battery 180-degree traverse 20 s (was 30 s)

Maneuverability

  • Rudder shift 22.2 s (was 21.5 s)

Survivability

  • Turret hit points 18,000 (was 20,000)
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Community Data

AL Sov. Rossiya Community Stats

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Playstyle

Overview

AL Sov. Rossiya is a Tier VIII Soviet tank battleship (88,100 HP): top-decile hit points let her hold trades that drain peer BBs out faster than the shells they fire back. The kit is line-holder, not striker. Standout traits: best turret traverse rate in T8 BBs (9) and best AA reach in T8 BBs (5.2 km).

Positioning

Anchor a flank at 14-17 km where the team can rotate behind you. The HP pool lets you absorb focus that drains peer BBs out, but absorbing focus without trading is just wasted HP; pick salvo targets that exploit the angle others avoid.

Potato Avoidance

Absorbing focus without trading back

The HP pool is a tool for holding the angle while you reload, not a license to sit broadside; every salvo you skip is a salvo your team had to land instead.

Signature Traits

High HP pool

88100.0 HP, best of T8 BBs.

ELITE MAIN BATTERY
  • Fast turret traverse · 9.0°
  • Flat AP trajectory
Long-reach AA

5.2 km AA reach, best of T8 BBs.

ELITE MOBILITY
  • Heavy powerplant · 231000.0 hp
  • Holds speed in turns · 243.2 hp
Wide dispersion

239.9 m max horizontal dispersion, worst of T8 BBs. Long-range salvos are noticeably wider than peers'.

Light secondaries

136800.0 secondary DPM (theoretical), bottom decile of T8 BBs. Less per-minute secondary throughput than peers; brawl trade depends more on the mains.

Acquisition

How to get AL Sov. Rossiya

AL Sov. Rossiya is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

Official WG availability sources
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Builds Beta

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Cohort position

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Where AL Sov. Rossiya sits among Tier VIII BBs (31 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestHit points88,100 HP (1 of 2 tied) BestTraverse-to-turn ratio10.36 × (1/31) BestAA range5.2 km (1 of 9 tied) Top 10%Acceleration33.1 s (3/31) Top 10%Engine power231,000 hp (3/31) Top 10%Turn-speed retention243.2 hp/m (3/31) Top 25%HE fire chance40% (7/31) Top 25%AP shell damage13,250 (7/31) Bottom 25%HE DPM105,455 (25/31) Bottom 25%Secondary HE pen22 mm (23/29) Bottom 25%Displacement65,150 t (27/31) Bottom 25%AA DPS374 (27/31) Bottom 25%AA threat1,359 (27/31) Bottom 10%Secondary DPM (per side)136,800 (29/31) WorstMain dispersion239.9 m (31/31) WorstNo torpedoes (24 of 31 in cohort) WorstRepair charges2 (1 of 10 tied)
See 24 mid-pack stats

Not standouts for AL Sov. Rossiya -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Max speed28 kt(24/31) Concealment15.81 km(17/31) Air detection12.65 km(17/31) Rudder shift17.1 s(19/31) Main battery caliber406 mm(17/31) Main battery range17.39 km(9/31) Main battery reload29.7 s(23/31) Sigma1.7(21/31) HE shell damage5,800(13/31) Fires per minute7.27(17/31) AP DPM240,909(23/31) HE alpha1,900(19/29) Secondary fire chance8%(18/29) AP velocity830 m/s(14/31) HE velocity830 m/s(12/31) AP arming threshold68 mm(17/31) Power-to-weight3.55 hp/t(9/31) Max armor425 mm(9/31) NormSecondary dispersion bracket57(25 of 31 tied at this value) NormAP fuse timer0.03 s(28 of 31 tied at this value) NormAP ricochet start45°(28 of 31 tied at this value) NormAP auto-bounce angle60°(28 of 31 tied at this value) NormSecondary range5 km(16 of 31 tied at this value) NormRepair heal rate0.5 %/s(23 of 31 tied at this value)
Survivability
Hit Points88,100
Displacement65,150 t
Armor range19–425 mm
Plate armor thicknesses19, 20, 25, 32, 38, 50, 58, 60, 65, 70, 75, 83, 100, 155, 180, 220, 230, 250, 285, 365, 375, 390, 406, 420, 425 mm
Armor material/layer entries58
Fire resistance40%
Fire duration60 s
Torp Reduction37%
Main Battery
ModuleArtillery: 406 mm/50 B-37/MK-1
Mounts / barrels3 mounts / 9 barrels
Reload time33 s
Firing range17.4 km
Turret traverse9 °/s
Shell Grouping (σ)1.7
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: σH=(R30·idealRadiusminRadiusidealDistance+minRadius)·30 =(1739030·131.11000+1.1)·30=239.9m
239.9 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range: σV=σH·radiusOnMax =239.9·0.63=151.2m
151.2 m
Med Horiz Disp
ƒ50%-hit horizontal radius: σH,50=σH·GetHalfHitsRatio(σ) =239.9·0.356(σ=1.7)=85.5m
85.5 m
Med Vert Disp
ƒ50%-hit vertical radius: σV,50=σV·GetHalfHitsRatio(σ) =151.2·0.356(σ=1.7)=53.9m
53.9 m
Turret turn time
ƒ180 degrees / 9 deg/s traverse speed = 20 s.
20 s
Base shells/min
ƒ9 broadside guns x 60 / 33 s base reload = 16.4.
16.4
HE shells
HE Damage5,800
HE Velocity830 m/s
Fire Chance40%
HE penetration
ƒ68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
68 mm
HE full-salvo alpha
ƒ5,800 HE damage x 9 broadside guns = 52,200.
52,200
Base HE DPM
ƒ52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.
94,909
Installed HE DPM
ƒ52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.
105,455
Base fires/min
ƒ16.4 shells/min x 40% fire chance = 6.55.
6.55
AP shells
AP Damage13,250
AP Velocity830 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold68 mm
AP overmatch
ƒfloor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
28 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: P=107·K·m0.69·d1.07·v01.38 =107·2300·11080.69·0.4061.07·8301.38=812.2mm. Matches the in-game spec card.
812.2 mm
AP Pen Far
ƒSame formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: P=107·2300·11080.69·0.4061.07·587.51.38=504.2mm.
504.2 mm
AP full-salvo alpha
ƒ13,250 AP damage x 9 broadside guns = 119,250.
119,250
Base AP DPM
ƒ119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.
216,818
Installed AP DPM
ƒ119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.
240,909
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
250
AA Defense
AA mount points24
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (26×3.5×0.75) = 374. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
374
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5.2 km
37 mm V-118×2 37mm
37 mm 46-K12×4 37mm
25 mm 4M-1204×4 25mm
130 mm/55 B-2-U (DP)6×2 130mm
Far aura
DPS
ƒIncludes 26 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
26
Range5.2 km
Outer Medium aura
DPS37
Range3.5 km
Total DPS in Aura
ƒFar 26 + Outer Medium 37 = 63
63
Inner Medium aura
DPS61
Range3.2 km
Total DPS in Aura
ƒFar 26 + Outer Medium 37 + Inner Medium 61 = 124
124
Near aura
DPS20
Range3.1 km
Total DPS in Aura
ƒFar 26 + Outer Medium 37 + Inner Medium 61 + Near 20 = 144
144
S
Secondary Battery
Mounts6
Firing range5.0 km
Shell Grouping (σ)1
Caliber130 mm
Reload time5 s
HE Damage1,900
Muzzle Velocity900 m/s
Fire Chance8%
Armor Pen22 mm
Min Ricochet91°
Max Ricochet60°
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 5 km
ƒ5 km × 57 + 30 = 315 m.
315 m
Maneuverability
Engine moduleEngine: 231,000 hp
Engine power231,000 hp
Maximum speed28 kt
Turning circle radius950 m
Rudder shift time17.1 s
Engine power-boost threshold7 kt
Engine spool-up time23 s
Reverse spool-up time11.5 s
Acceleration 0-90%
ƒTime to reach 90% of top speed (25.2 kt of 28 kt), from our in-house acceleration model.
33.1 s
Acceleration 0-99%
ƒTime to reach 99% of top speed (27.7 kt of 28 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.
52.4 s
Traverse-to-turn ratio
ƒHow many degrees the turret can swing for each degree the hull turns. Turn rate ωhull=180π·Vmax(m/s)Rturn=180π·28.0·0.5144950=0.87°/s, so ratio=ωturretωhull=90.87=10.4×. Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.
10.4× ok
Concealment
Detectability by sea15.81 km
Detectability by air12.65 km
Smoke firing penalty15.25 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
15.81 km
Detect Fire Sea17.81 km
Detect Fire Air15.65 km
Guaranteed Detect2 km
Consumables
Damage Control Party3 charges · 40 s reload · 10 s active
Repair Party2 charges · 80 s reload · 28 s active · 12,334 HP (14% of max HP) total heal (per charge)
ƒHeal per second (0.5%) x effective active time (28 s) = up to 14% of max HP restored per charge.
· 24,668 HP (28% of max HP) total heal (all charges)
ƒ14% per charge x 2 charges = up to 28% of max HP if the whole Repair Party loadout is used.
· 440 HP/s (0.5% of max HP) heal per second
ƒ0.5% of max HP (88,100 HP) per second = 440 HP/s. WoWS heals a flat percent of MAX HP each second, so this rate holds at any health level.
Choose one
Catapult Fighter4 charges · 80 s reload · 90 s active · 5 km patrol radius
ƒDerived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000): 167×301000=5 km
· 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · Tightens main-battery shell grouping
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% grouping · -50% dispersion

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All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.7
Max Horiz Disp239.9 m
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{17390}{30}\cdot\dfrac{13-1.1}{1000} + 1.1\right)\cdot 30 = 239.9\,\text{m}$
Shell scatter width @ 10 km152 m
How wide your shells scatter at 10 km, from the same dispersion model as the max-range figure above. Picking a fixed range makes this number directly comparable from ship to ship: max-range dispersion makes a longer-range gun look worse even when it's tighter at any common range. The interactive Dispersion tab on the Charts card plots the full curve from 0 to max range.
Max Vert Disp151.2 m
Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 239.9 \cdot 0.63 = 151.2\,\text{m}$
Shell scatter height @ 10 km77 m
How tall the same scatter ellipse is at 10 km. Comparable from ship to ship for the same reason as the width value above.
Med Horiz Disp85.5 m
50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 239.9 \cdot 0.356\;(\sigma = 1.7) = 85.5\,\text{m}$
Med Vert Disp53.9 m
50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 151.2 \cdot 0.356\;(\sigma = 1.7) = 53.9\,\text{m}$
AP Pen Close812.2 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2300 \cdot 1108^{0.69} \cdot 0.406^{-1.07} \cdot 830^{1.38} = 812.2\,\text{mm}$. Matches the in-game spec card.
AP Pen Far504.2 mm
Same formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: $P = 10^{-7}\cdot 2300 \cdot 1108^{0.69} \cdot 0.406^{-1.07} \cdot 587.5^{1.38} = 504.2\,\text{mm}$.
HE penetration68 mm
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
AP overmatch28 mm
floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius250
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha9
All 9 barrels bear on the broadside.
Turret turn time20 s
180 degrees / 9 deg/s traverse speed = 20 s.
HE full-salvo alpha52,200
5,800 HE damage x 9 broadside guns = 52,200.
AP full-salvo alpha119,250
13,250 AP damage x 9 broadside guns = 119,250.
Base HE DPM94,909
52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.
Base AP DPM216,818
119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.
Installed HE DPM105,455
52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.
Installed AP DPM240,909
119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.
Base shells/min16.4
9 broadside guns x 60 / 33 s base reload = 16.4.
Installed shells/min18.2
9 broadside guns x 60 / 29.7 s installed Artillery reload = 18.2.
Base fires/min6.55
16.4 shells/min x 40% fire chance = 6.55.
Installed fires/min7.27
18.2 shells/min x 40% fire chance = 7.27.

AA defense

Close-range AA DPS374
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (26×3.5×0.75) = 374. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5.2 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1359
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3.1 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km315 m
5 km × 57 + 30 = 315 m.

Secondary battery firepower

Secondary DPM (per side)136,800
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 130 mm (6/side) × 60/5 × 1900 = 136,800. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1900
Maximum HE damage per shell across secondary HE families. Best on this ship: 1900 from the 130 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 130 mm family.
Max HE pen22 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 22 mm from the 130 mm family.
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Acceleration and Ballistics Chart

Exteriors

Skins & permanent camouflages

Every custom exterior AL Sov. Rossiya can equip, from in-game data.

  • AL Sov. Rossiya default exterior
    DefaultThe ship’s standard exterior
  • Azur Lane
    Azur Sov RussiaAzur Lane

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.