World of Warships: Legends ship guide

Iwami B

Beta
Japan · Tier VIII · Battleship · Premium · Iwami Variant
Torpedo battleshipDeck torpedoes back the main guns; the torps are a brawl-range trap.
Playstyle
  • Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push
  • Avoid: Drifting broadside to set up a torpedo launch
Key characteristics
Long, heavy torpedoes (15 km)Punchy HE secondariesThick citadel floorVisible torps
On this page
Community Data

Iwami B Community Stats

Log in to GamingDiver and upload your data to see Community Data for Iwami B: community win rate, damage, survival, spotting, and your own comparison.

Log in & upload to see Community Data

Playstyle

Overview

Iwami B is a Tier VIII Japanese torpedo-equipped battleship: she carries deck torpedoes reaching 15 km on a hull most BBs lack. The torps are a brawl-range threat that forces approaching ships to peel off or eat a wave; the main battery is the primary damage source, the torps are the trap. Standout traits: best punchy HE secondaries in T8 BBs (2,600) and top-decile heavy secondary DPM in T8 BBs (330,500).

Positioning

Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push. The torpedoes are a deterrent that closes off whole lanes (under 15 km threat); use that pressure to force enemies into your main battery, then dump torps as a finisher when they commit. Bow on between salvos to keep the citadel angled.

Potato Avoidance

Drifting broadside to set up a torpedo launch

The torpedoes are a trap that closes a lane, not a primary weapon; turn out of a launch if the angle exposes the citadel, and use the threat alone to force lane choices. A dead torpedo BB never drops a torp.

Signature Traits

ELITE SECONDARIES
  • Punchy HE · 2600.0 max
  • Heavy secondary DPM · 330500.0 secondary
Long-range torps

15.0 km torpedo range, best of T8 BBs.

ELITE ARMOR
  • Thick citadel floor · 50.0 mm
  • Bow-tanker
WEAK TORPEDOES
  • Visible torps · 2.2 km
  • Slow torp reload · 150.0 s
Acquisition

How to get Iwami B

Iwami B is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Black Friday '24 Crate 2% VIII Iwami B Event containers · Black Friday '24 Crate
  • Piñata Chest 0.333333% Tier VIII Premium ship or Legendary Tier ship Event containers · Piñata Chest · 1 of 3 ships
  • Black Friday Ultimate Crate 0.3332% VIII Iwami B Event containers · Black Friday Ultimate Crate → Black Friday '24 Crate
Official WG availability sources
  • Silver Tsurugi Campaign Breakdown Campaign Start: 2023-04-10 · End: 2023-05-14 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
  • Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
  • Through the Spy Glass: Iwami Ship feature / release Start: 2023-04-12 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows

Builds Beta

Pair with a commander whose unique skill complements her main armament; check the build tool for current recommendations.

Open in Build Tool →

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

Cohort position

Hide

Where Iwami B sits among Tier VIII BBs (31 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestHE alpha2,600 (1 of 6 tied) BestTorpedo range15 km (1/7) Top 10%Main battery reload22.5 s (3/31) Top 10%AP shell damage13,600 (4/31) Top 10%Secondary DPM (per side)330,500 (4/31) Top 25%Hit points80,700 HP (8/31) Top 25%Main battery caliber410 mm (8/31) Top 25%HE shell damage6,500 (7/31) Top 25%Main dispersion207.7 m (7/31) Top 25%Secondary fire chance10% (8/29) Top 25%Secondary HE pen26 mm (7/29) Bottom 25%Fires per minute6.4 (25/31) Bottom 25%Turn-speed retention164.8 hp/m (25/31) Bottom 25%Power-to-weight2.46 hp/t (25/31) WorstTorpedo reload150 s (1 of 2 tied)
See 32 mid-pack stats

Not standouts for Iwami B -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Max speed28.2 kt(22/31) Concealment15.84 km(21/31) Air detection12.67 km(21/31) Rudder shift17.2 s(21/31) Traverse-to-turn ratio5.44 ×(10/31) Main battery range17.18 km(17/31) Sigma1.9(11/31) HE DPM138,667(10/31) AP DPM290,133(9/31) AP velocity834 m/s(11/31) HE velocity834 m/s(9/31) Acceleration36.5 s(13/31) AP arming threshold68 mm(17/31) Engine power145,000 hp(23/31) Displacement58,962 t(19/31) Secondary range6 km(10/31) AA DPS531(16/31) AA range5 km(17/31) AA threat1,925(15/31) Torpedo damage≈19,567(3/7) Torpedo speed70 kt(3/7) Repair charges3(13/31) Max armor410 mm(11/31) Citadel belt360 mm(9/29) Deck armor75 mm(9/28) NormSecondary dispersion bracket57(25 of 31 tied at this value) NormAP fuse timer0.03 s(28 of 31 tied at this value) NormAP ricochet start45°(28 of 31 tied at this value) NormAP auto-bounce angle60°(28 of 31 tied at this value) NormRepair heal rate0.5 %/s(23 of 31 tied at this value) NormBow armor32 mm(27 of 29 tied at this value) NormStern armor32 mm(27 of 29 tied at this value)
Survivability
Hit Points80,700
Displacement58,962 t
Armor range19–410 mm
Plate armor thicknesses19, 25, 32, 38, 45, 50, 51, 55, 75, 76, 93, 102, 108, 115, 127, 140, 152, 191, 203, 229, 254, 305, 356, 360, 380, 410 mm
Armor material/layer entries81
Fire resistance40%
Fire duration60 s
Torp Reduction37%
Main Battery
ModuleArtillery: 410 mm/50 10th Year Type mod. A
Mounts / barrels4 mounts / 8 barrels
Reload time25 s
Firing range17.2 km
Turret traverse5.14 °/s
Shell Grouping (σ)1.9
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: σH=(R30·idealRadiusminRadiusidealDistance+minRadius)·30 =(1717730·102.81000+2.8)·30=207.7m
207.7 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range: σV=σH·radiusOnMax =207.7·0.8=166.1m
166.1 m
Med Horiz Disp
ƒ50%-hit horizontal radius: σH,50=σH·GetHalfHitsRatio(σ) =207.7·0.332(σ=1.9)=68.9m
68.9 m
Med Vert Disp
ƒ50%-hit vertical radius: σV,50=σV·GetHalfHitsRatio(σ) =166.1·0.332(σ=1.9)=55.1m
55.1 m
Turret turn time
ƒ180 degrees / 5.14 deg/s traverse speed = 35 s.
35 s
Base shells/min
ƒ8 broadside guns x 60 / 25 s base reload = 19.2.
19.2
HE shells
HE Damage6,500
HE Velocity834 m/s
Fire Chance30%
HE penetration
ƒ68 mm ≈ 410 mm caliber / 6 (standard HE penetration ratio).
68 mm
HE full-salvo alpha
ƒ6,500 HE damage x 8 broadside guns = 52,000.
52,000
Base HE DPM
ƒ52,000 HE full-salvo alpha x 60 / 25 s base reload = 124,800.
124,800
Installed HE DPM
ƒ52,000 HE full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 138,667.
138,667
Base fires/min
ƒ19.2 shells/min x 30% fire chance = 5.76.
5.76
AP shells
AP Damage13,600
AP Velocity834 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold68 mm
AP overmatch
ƒfloor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
28 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: P=107·K·m0.69·d1.07·v01.38 =107·2650·10200.69·0.411.07·8341.38=880.5mm. Matches the in-game spec card.
880.5 mm
AP Pen Far
ƒSame formula at the ship's max firing range (21.5 km), where the shell has slowed to 502.1 m/s: P=107·2650·10200.69·0.411.07·502.11.38=437.1mm.
437.1 mm
AP full-salvo alpha
ƒ13,600 AP damage x 8 broadside guns = 108,800.
108,800
Base AP DPM
ƒ108,800 AP full-salvo alpha x 60 / 25 s base reload = 261,120.
261,120
Installed AP DPM
ƒ108,800 AP full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 290,133.
290,133
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
250
Torpedoes
ModuleTorpedoes: 610 mm quadruple
Launchers / tubes2 launchers × 4 tubes = 8 tubes
Reload time150 s
Projectile speed70 kt
Range15 km
Maximum simulated damage
ƒEstimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: Dsim=α·c=58,700·0.333=19,567.
≈ 19,567
Torpedo detectability2.2 km
Flooding chance355%
Torpedo launcher traverse25 °/s
Torp Turn
ƒTime to rotate the launchers 180 deg: tturn=180°25°/s=7.2s.
7.2 s
Torp Arming540 m
Per-side salvo damage
ƒOne side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 19,567 = 78,268.
78,268
AA Defense
AA mount points54
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (129×3.5×0.85) + (56×3.5×0.75) = 531. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
531
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
25 mm/60 Type96 mod. 118×1 25mm
25 mm Type96 mod. 124×2 25mm
25 mm Type96 mod. 212×3 25mm
100 mm Type98 (DP)8×2 100mm
Far aura
DPS
ƒIncludes 56 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
56
Range5 km
Near aura
DPS129
Range3.1 km
Total DPS in Aura
ƒFar 56 + Near 129 = 185
185
S
Secondary Battery
Mounts11
Firing range6.0 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 6 km
ƒ6 km × 57 + 30 = 372 m.
372 m
100 mm Type98 (×8)
Caliber100 mm
Reload time3 s
HE Damage1,700
Muzzle Velocity1000 m/s
Fire Chance6%
Armor Pen17 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
155 mm 3rd Year Type (×3)
Caliber155 mm
Reload time12 s
HE Damage2,600
Muzzle Velocity925 m/s
Fire Chance10%
Armor Pen26 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 145,000 hp
Engine power145,000 hp
Maximum speed28.2 kt
Turning circle radius880 m
Rudder shift time17.2 s
Engine power-boost threshold7 kt
Engine spool-up time23 s
Reverse spool-up time11.5 s
Acceleration 0-90%
ƒTime to reach 90% of top speed (25.4 kt of 28.2 kt), from our in-house acceleration model.
36.5 s
Acceleration 0-99%
ƒTime to reach 99% of top speed (27.9 kt of 28.2 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.
59.1 s
Traverse-to-turn ratio
ƒHow many degrees the turret can swing for each degree the hull turns. Turn rate ωhull=180π·Vmax(m/s)Rturn=180π·28.2·0.5144880=0.94°/s, so ratio=ωturretωhull=5.140.94=5.4×. Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.
5.4× slow
Concealment
Detectability by sea15.84 km
Detectability by air12.67 km
Smoke firing penalty15.4 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
15.84 km
Detect Fire Sea17.84 km
Detect Fire Air15.67 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 80 s reload · 10 s active
Repair Party3 charges · 80 s reload · 28 s active · 11,298 HP (14% of max HP) total heal (per charge)
ƒHeal per second (0.5%) x effective active time (28 s) = up to 14% of max HP restored per charge.
· 33,894 HP (42% of max HP) total heal (all charges)
ƒ14% per charge x 3 charges = up to 42% of max HP if the whole Repair Party loadout is used.
· 404 HP/s (0.5% of max HP) heal per second
ƒ0.5% of max HP (80,700 HP) per second = 404 HP/s. WoWS heals a flat percent of MAX HP each second, so this rate holds at any health level.
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% grouping · -50% dispersion

See all derived stats

Show

All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.9
Max Horiz Disp207.7 m
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{17177}{30}\cdot\dfrac{10-2.8}{1000} + 2.8\right)\cdot 30 = 207.7\,\text{m}$
Shell scatter width @ 10 km156 m
How wide your shells scatter at 10 km, from the same dispersion model as the max-range figure above. Picking a fixed range makes this number directly comparable from ship to ship: max-range dispersion makes a longer-range gun look worse even when it's tighter at any common range. The interactive Dispersion tab on the Charts card plots the full curve from 0 to max range.
Max Vert Disp166.1 m
Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 207.7 \cdot 0.8 = 166.1\,\text{m}$
Shell scatter height @ 10 km98.7 m
How tall the same scatter ellipse is at 10 km. Comparable from ship to ship for the same reason as the width value above.
Med Horiz Disp68.9 m
50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 207.7 \cdot 0.332\;(\sigma = 1.9) = 68.9\,\text{m}$
Med Vert Disp55.1 m
50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 166.1 \cdot 0.332\;(\sigma = 1.9) = 55.1\,\text{m}$
AP Pen Close880.5 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2650 \cdot 1020^{0.69} \cdot 0.41^{-1.07} \cdot 834^{1.38} = 880.5\,\text{mm}$. Matches the in-game spec card.
AP Pen Far437.1 mm
Same formula at the ship's max firing range (21.5 km), where the shell has slowed to 502.1 m/s: $P = 10^{-7}\cdot 2650 \cdot 1020^{0.69} \cdot 0.41^{-1.07} \cdot 502.1^{1.38} = 437.1\,\text{mm}$.
HE penetration68 mm
68 mm ≈ 410 mm caliber / 6 (standard HE penetration ratio).
AP overmatch28 mm
floor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius250
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha8
All 8 barrels bear on the broadside.
Turret turn time35 s
180 degrees / 5.14 deg/s traverse speed = 35 s.
HE full-salvo alpha52,000
6,500 HE damage x 8 broadside guns = 52,000.
AP full-salvo alpha108,800
13,600 AP damage x 8 broadside guns = 108,800.
Base HE DPM124,800
52,000 HE full-salvo alpha x 60 / 25 s base reload = 124,800.
Base AP DPM261,120
108,800 AP full-salvo alpha x 60 / 25 s base reload = 261,120.
Installed HE DPM138,667
52,000 HE full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 138,667.
Installed AP DPM290,133
108,800 AP full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 290,133.
Base shells/min19.2
8 broadside guns x 60 / 25 s base reload = 19.2.
Installed shells/min21.3
8 broadside guns x 60 / 22.5 s installed Artillery reload = 21.3.
Base fires/min5.76
19.2 shells/min x 30% fire chance = 5.76.
Installed fires/min6.4
21.3 shells/min x 30% fire chance = 6.4.

Torpedoes

Torpedo detectability2.2 km
Estimated torpedo reaction time12.1 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed70 kt
Travel time to max range82.4 s
range / (speed kt x 2.6 community game-speed factor).
Tube count8
2 launchers x 4 tubes.
Per-side salvo4 torpedoes
tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).
Full-salvo damage156,536
All tubes hitting one target: tubes x per-torpedo simulated damage = 8 x 19,567 = 156,536.
Per-side salvo damage78,268
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 19,567 = 78,268.

AA defense

Close-range AA DPS531
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (129×3.5×0.85) + (56×3.5×0.75) = 531. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1925
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3.1 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 6 km372 m
6 km × 57 + 30 = 372 m.

Secondary battery firepower

Secondary DPM (per side)330,500
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×2 100 mm (8/side) × 60/3 × 1700 = 272,000 + 3×3 155 mm (4.5/side) × 60/12 × 2600 = 58,500. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha2600
Maximum HE damage per shell across secondary HE families. Best on this ship: 2600 from the 155 mm family.
Max HE fire chance10%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 155 mm family.
Max HE pen26 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 26 mm from the 155 mm family.

Armor Beta

Hull HP 80,700, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are estimated from the standard WoWs damage-allocation model.

Bow & stern32 mm

Overmatched by 7 guns here: Incomparable SE 25IncomparableYamato and 4 more. Angling still helps against the rest.

Belt / citadel356 mm

Citadels come from a flat broadside at close range; held past ~30° of angle, AP shatters or bounces.

Farming19 mm

Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 40%, fires burn 60s. Range-by-range in the ballistics tool →

Section Plates HP cap Threats Tactic
Bow32 mm primary (range 32–360 mm)≈ 4,035 (~5% of HP)
Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm32 mm: HE pens from 203mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)360 mm primary (range 45–380 mm)≈ 60,525 (~75% of HP)
No common caliber overmatches360 mm: no common HE pens
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern32 mm primary (range 32–356 mm)≈ 4,035 (~5% of HP)
Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm32 mm: HE pens from 203mm+
Mirror of bow. Same fast saturation.
Citadel356 mm primary (range 38–360 mm)no cap
Citadel pen: full damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. An AP citadel penetration deals the shell's full damage, the biggest single hit available; only over-penetrations are damped, to ×0.10.
Superstructure19 mm primary (range 19–410 mm)no cap
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Approximated side profile.
Open the 3D armor viewer →
3D armor viewer
Open in Charting Tool

Acceleration and Ballistics Chart

Balance History

Balance updates affecting Iwami B. Cards are condensed; use each source link for full context.

Buff ×2Main Battery ×1Torpedo ×1
2024-12-12

Ministry of Balance: Breaking the Ice

  • We're aiming to boost the performance of the Iwami duo with extra damage output and better torpedoes.
  • Main battery AP shell maximum damage increased from 12,750 to 13,600.
  • Torpedo speed increased from 67 to 70 knots.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Iwami B can equip, from in-game data.

  • Iwami B default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.