Tier VII WoWs Legends Ship Guides
Browse Tier VII ship guides for World of Warships: Legends with practical role notes, positioning mistakes to avoid, and links into each canonical ship page.
This page groups canonical ship guides without changing the individual ship URLs. Use it as a search-friendly doorway, then open the ship page for playstyle, acquisition, source, and community-data context.
157 matching ship guides
Akizuki
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.S.A. · Tier VII · Cruiser · PremiumAL Baltimore
Radar lights the cap for the team; the guns cash in on the spotted targets.
U.S.S.R. · Tier VII · Cruiser · PremiumAL Chapayev
The heal, not the armor, keeps it alive: trade aggressively and patch it back.
U.K. · Tier VII · Aircraft Carrier · PremiumAL Formidable
Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.
Pan-Asia · Tier VII · Cruiser · PremiumAL Harbin
Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.
U.S.A. · Tier VII · Cruiser · PremiumAL Montpelier
Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.
U.S.A. · Tier VII · Battleship · PremiumAL New Jersey
A sniper: farm AP citadels from range, repositioning before the line closes.
France · Tier VII · Battleship · PremiumAL Richelieu
A sniper: farm AP citadels from range, repositioning before the line closes.
Italy · Tier VII · Battleship · PremiumAL Vittorio Veneto
No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.
Germany · Tier VII · Destroyer · PremiumAL Z24
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.A. · Tier VII · Battleship · PremiumAlabama
Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.
U.S.A. · Tier VII · Battleship · PremiumAlabama B
AP into broadsides, HE for chip pressure when no broadsides show.
U.K. · Tier VII · Cruiser · Tech TreeAlbemarle
The heal, not the armor, keeps it alive: trade aggressively and patch it back.
Japan · Tier VII · Battleship · Tech TreeAmagi
Wins on AP volume; prioritise uptime and punish the line shot after shot.
Italy · Tier VII · Cruiser · Tech TreeAmalfi
A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.
U.S.A. · Tier VII · Cruiser · PremiumAnchorage
Sonar contests islands and smoke without exposing the hull to vision cycles.
Germany · Tier VII · Battleship · PremiumAnhalt
High gun throughput: keep the mains firing and bleed every broadside that shows.
Japan · Tier VII · Cruiser · PremiumAtago
Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.
Japan · Tier VII · Cruiser · PremiumAtago B
An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.
Pan-America · Tier VII · Battleship · PremiumAtlântico
A brawler: close the distance and the secondaries work alongside the mains.
Germany · Tier VII · Aircraft Carrier · Tech TreeAugust von Parseval
Citadel broadside heavies with AP bombs; torpedoes handle the rest.
Japan · Tier VII · Cruiser · PremiumAzuma
Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.
U.S.S.R. · Tier VII · Battleship · PremiumBA Hovercraft
No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.
Germany · Tier VII · Battleship · PremiumBA Tirpitz
Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.
U.S.A. · Tier VII · Cruiser · Tech TreeBaltimore
Radar lights the cap for the team; the guns cash in on the spotted targets.
France · Tier VII · Cruiser · PremiumBayard
Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.
U.K. · Tier VII · Cruiser · PremiumBelfast '43
HE DPM plus Radar: farm fires while lighting caps for the team.
Germany · Tier VII · Battleship · Tech TreeBismarck
Turtleback armor shrugs close-range AP; brawl in with secondaries firing.
Germany · Tier VII · Battleship · PremiumBismarck B
A brawler: close the distance and the secondaries work alongside the mains.
U.S.A. · Tier VII · Destroyer · PremiumBlack
Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.
U.S.A. · Tier VII · Destroyer · PremiumBlack B
Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.
Japan · Tier VII · Cruiser · PremiumBlazing Dread
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
U.S.S.R. · Tier VII · Battleship · PremiumBorodino
Long main-battery reach lands AP citadels from positions peers must push to reach.
Germany · Tier VII · Battleship · PremiumBrandenburg
Built to brawl: the sloped belt bounces point-blank shells while secondaries work.
U.K. · Tier VII · Destroyer · PremiumCaprice
Built around smoke: hold cap edges and trade gunfire from inside the cloud.
Spain · Tier VII · Cruiser · Tech TreeCataluña
Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.
U.K. · Tier VII · Cruiser · PremiumCeltic
The heal, not the armor, keeps it alive: trade aggressively and patch it back.
France · Tier VII · Battleship · PremiumChampagne
A sniper: farm AP citadels from range, repositioning before the line closes.
U.S.S.R. · Tier VII · Cruiser · Tech TreeChapayev
Durability comes from a heavy Repair Party, not armor; sustain the trades.
France · Tier VII · Cruiser · Tech TreeCharles Martel
Sonar contests islands and smoke without exposing the hull to vision cycles.
France · Tier VII · Cruiser · Tech TreeCherbourg
Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.
U.S.S.R. · Tier VII · Aircraft Carrier · PremiumChkalov
Ricochet bombs into hulls; pick isolated ships and stay out of heavy AA.
U.S.A. · Tier VII · Cruiser · Tech TreeCleveland
Stack HE damage and use Radar to break DD vision at the cap.
U.S.A. · Tier VII · Cruiser · PremiumCongress
Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.
U.S.A. · Tier VII · Battleship · PremiumConstellation
A fast-mover: reposition between lanes and strike first where peers cannot reach.
U.S.A. · Tier VII · Battleship · PremiumConstellation W
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
Netherlands · Tier VII · Cruiser · PremiumDe Zeven Provinciën
Main battery up front plus airstrike pressure on distant caps.
U.S.S.R. · Tier VII · Cruiser · PremiumDmitry Pozharsky
Every shell is AP; punish exposed sides and dodge between salvos.
U.K. · Tier VII · Battleship · PremiumDover
Long main-battery reach lands AP citadels from positions peers must push to reach.
U.K. · Tier VII · Cruiser · Tech TreeEdinburgh
No HE shells: every salvo is AP into broadsides, dodge in open water.
U.S.S.R. · Tier VII · Cruiser · PremiumElephant
No HE shells: every salvo is AP into broadsides, dodge in open water.
U.S.A. · Tier VII · Aircraft Carrier · PremiumEnterprise
Citadel broadside heavies with AP bombs; torpedoes handle the rest.
France · Tier VII · Battleship · PremiumFlandre
Built to absorb; the HP bar holds a lane long after peer battleships fold.
U.S.A. · Tier VII · Destroyer · Tech TreeFletcher
Damage from sustained main-battery pressure, not torpedo dumps.
Pan-Europe · Tier VII · Destroyer · PremiumFriesland
Pure gunboat: no torpedoes, so every cap fight is won on main-battery uptime.
France · Tier VII · Battleship · PremiumGascogne
A sniper: farm AP citadels from range, repositioning before the line closes.
U.S.A. · Tier VII · Battleship · PremiumGeorgia
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
U.S.A. · Tier VII · Battleship · PremiumGeorgia W
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
Germany · Tier VII · Aircraft Carrier · PremiumGraf Zeppelin
Drop AP on exposed cruiser and battleship decks; torpedoes cover the rest.
Germany · Tier VII · Aircraft Carrier · PremiumGraf Zeppelin B
AP bombs citadel broadside heavies; the torpedoes mop up everything else.
Germany · Tier VII · Destroyer · Tech TreeGustav Julius Maerker
Out-range peer DDs and kite cruisers; HE spam from open water.
Netherlands · Tier VII · Cruiser · Tech TreeHaarlem
Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.
Commonwealth · Tier VII · Destroyer · PremiumHaida
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.K. · Tier VII · Cruiser · PremiumHampshire
Every shell is AP; punish exposed sides and dodge between salvos.
Pan-Asia · Tier VII · Cruiser · Tech TreeHarbin
A light cruiser: win on HE fires and gun uptime, not AP citadels.
U.K. · Tier VII · Battleship · Tech TreeHawke
Top-decile HP holds trades that drain peer battleships first.
Germany · Tier VII · Cruiser · Tech TreeHipper
Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.
Pan-Asia · Tier VII · Destroyer · Tech TreeHsienyang
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
Commonwealth · Tier VII · Destroyer · PremiumHuron
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
Pan-America · Tier VII · Cruiser · Tech TreeIgnacio Allende
Durability comes from a heavy Repair Party, not armor; sustain the trades.
U.K. · Tier VII · Aircraft Carrier · Tech TreeImplacable
Big squadrons blanket targets with HE; win on attrition, not single-target alpha.
Japan · Tier VII · Battleship · PremiumInamura
High gun throughput: keep the mains firing and bleed every broadside that shows.
U.S.A. · Tier VII · Battleship · Tech TreeIowa
Long main-battery reach lands AP citadels from positions peers must push to reach.
Pan-Asia · Tier VII · Cruiser · PremiumIrian
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
France · Tier VII · Battleship · PremiumJean Bart
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
Pan-Europe · Tier VII · Destroyer · PremiumJäger
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
Japan · Tier VII · Aircraft Carrier · PremiumKaga
Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.
Japan · Tier VII · Destroyer · Tech TreeKagerō
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
U.S.A. · Tier VII · Battleship · Tech TreeKansas
A bow-on anchor: thick plate eats incoming fire while the team trades from behind.
Germany · Tier VII · Destroyer · PremiumKarl von Schönberg
Damage from sustained main-battery pressure, not torpedo dumps.
Japan · Tier VII · Battleship · PremiumKii
Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.
Japan · Tier VII · Destroyer · PremiumKirisame
Damage from sustained main-battery pressure, not torpedo dumps.
U.S.S.R. · Tier VII · Cruiser · PremiumKutuzov
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
U.S.S.R. · Tier VII · Cruiser · PremiumKutuzov W
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
France · Tier VII · Destroyer · Tech TreeL'Aventurier
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
France · Tier VII · Battleship · PremiumLa Foudre
La Foudre is a French premium battleship with official improvements to secondary range, accuracy, shell damage, rudder shift, and armor geometry. Play her as a fast pressure…
Pan-Europe · Tier VII · Cruiser · PremiumLa Perla Azul
Lean on Sonar to win vision around cover, then farm where the team needs it.
France · Tier VII · Destroyer · Tech TreeLe Fantasque
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.S.R. · Tier VII · Battleship · PremiumLenin
A bow-on anchor: thick plate eats incoming fire while the team trades from behind.
U.S.A. · Tier VII · Aircraft Carrier · Tech TreeLexington
Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.
U.K. · Tier VII · Destroyer · Tech TreeLightning
Built around smoke: hold cap edges and trade gunfire from inside the cloud.
U.K. · Tier VII · Battleship · PremiumLion
Burn the enemy line with improved-HE salvos, then heal through the return fire.
Pan-Asia · Tier VII · Destroyer · PremiumLoyang
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
Germany · Tier VII · Battleship · PremiumMadness
Improved HE means fires and chip damage on anything angled; heal back the trade.
Germany · Tier VII · Cruiser · PremiumMainz
Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.
Germany · Tier VII · Cruiser · PremiumMainz CE
Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.
Italy · Tier VII · Battleship · PremiumMarcantonio Colonna
No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.
U.S.A. · Tier VII · Battleship · PremiumMassachusetts
A bow-on anchor: thick plate eats incoming fire while the team trades from behind.
U.S.A. · Tier VII · Battleship · PremiumMassachusetts B
No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.
Italy · Tier VII · Cruiser · PremiumMirage
Mirage is an Italian Tier VII premium cruiser based on Amalfi, focused on torpedo damage with Torpedo Reload Booster, and equipped with Exhaust Smoke and Sonar. Play her as a…
U.S.A. · Tier VII · Battleship · PremiumMissouri
Anchors the team's AA umbrella; match value is air denial as much as direct damage.
Japan · Tier VII · Cruiser · Tech TreeMogami
An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.
U.K. · Tier VII · Battleship · PremiumMonarch
Punish every broadside with main-battery throughput; keep the guns reloading on targets.
U.S.A. · Tier VII · Battleship · Tech TreeNebraska
Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.
Pan-Asia · Tier VII · Destroyer · PremiumNorthern Dragon
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.K. · Tier VII · Cruiser · PremiumNottingham
Lean on Sonar to win vision around cover, then farm where the team needs it.
Spain · Tier VII · Cruiser · PremiumNumancia
Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.
U.S.S.R. · Tier VII · Cruiser · PremiumOchakov
A radar platform first: reveal DDs and caps, then farm what you exposed.
Germany · Tier VII · Battleship · PremiumOdin
Built to brawl: the sloped belt bounces point-blank shells while secondaries work.
U.S.A. · Tier VII · Destroyer · Tech TreeOsborne
A radar gunboat: scan the cap yourself and out-trade what you light.
Italy · Tier VII · Destroyer · PremiumPaolo Emilio
Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.
U.K. · Tier VII · Cruiser · PremiumPerfect 10
No HE shells: every salvo is AP into broadsides, dodge in open water.
France · Tier VII · Battleship · PremiumPicardie
High gun throughput: keep the mains firing and bleed every broadside that shows.
U.K. · Tier VII · Cruiser · PremiumPlymouth
Every shell is AP; punish exposed sides and dodge between salvos.
U.S.S.R. · Tier VII · Aircraft Carrier · Tech TreePobeda
Skip HE bombs into hulls; hunt distracted targets, avoid AA.
Germany · Tier VII · Cruiser · PremiumPrinz Eugen
Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.
U.S.S.R. · Tier VII · Destroyer · PremiumProvorny
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.S.S.R. · Tier VII · Cruiser · PremiumPyotr Bagration
Surveillance Radar sets cap fights; the guns farm on top.
U.S.S.R. · Tier VII · Cruiser · PremiumPyotr Bagration B
Surveillance Radar sets cap fights; the guns farm on top.
France · Tier VII · Battleship · Tech TreeRichelieu
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
U.S.S.R. · Tier VII · Cruiser · Tech TreeRiga
A radar platform first: reveal DDs and caps, then farm what you exposed.
U.S.A. · Tier VII · Cruiser · PremiumRochester
Sonar contests islands and smoke without exposing the hull to vision cycles.
U.K. · Tier VII · Battleship · PremiumRodney
A fast-mover: reposition between lanes and strike first where peers cannot reach.
Italy · Tier VII · Battleship · PremiumRoma
No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.
U.S.A. · Tier VII · Aircraft Carrier · PremiumSaipan
Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.
U.S.A. · Tier VII · Cruiser · PremiumSan Diego
Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.
Germany · Tier VII · Battleship · PremiumScharnhorst '43
Burn the enemy line with improved-HE salvos, then heal through the return fire.
Germany · Tier VII · Cruiser · PremiumSchill
Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.
Japan · Tier VII · Cruiser · Tech TreeShimanto
Long torpedoes are the real threat; the guns just chip while the tubes reload.
Japan · Tier VII · Aircraft Carrier · Tech TreeShōkaku
Strike, rearm, repeat; position the carrier safely and keep squadrons in the air.
Germany · Tier VII · Cruiser · PremiumSiegfried
Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.
Pan-Asia · Tier VII · Destroyer · PremiumSiliwangi
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
U.S.A. · Tier VII · Destroyer · PremiumSomers
Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.
U.S.A. · Tier VII · Destroyer · PremiumSomers CE
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
Pan-Europe · Tier VII · Destroyer · Tech TreeSplit
Damage from sustained main-battery pressure, not torpedo dumps.
Japan · Tier VII · Battleship · Tech TreeSuwo
Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.
Japan · Tier VII · Cruiser · PremiumSuzuya
Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.
U.S.S.R. · Tier VII · Destroyer · Tech TreeTashkent
Out-range peer DDs and kite cruisers; HE spam from open water.
Germany · Tier VII · Battleship · PremiumTirpitz
Built to brawl: the sloped belt bounces point-blank shells while secondaries work.
Germany · Tier VII · Battleship · PremiumTirpitz B
Burn the enemy line with improved-HE salvos, then heal through the return fire.
Japan · Tier VII · Battleship · PremiumTsurugi
Mobility rotates flanks battleship-fast and picks fights with the first salvo.
U.S.S.R. · Tier VII · Destroyer · Tech TreeUdaloi
Damage from sustained main-battery pressure, not torpedo dumps.
U.K. · Tier VII · Battleship · Tech TreeVanguard
Burn the enemy line with improved-HE salvos, then heal through the return fire.
Italy · Tier VII · Destroyer · Tech TreeVittorio Cuniberti
Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.
Italy · Tier VII · Battleship · Tech TreeVittorio Veneto
A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.
U.S.S.R. · Tier VII · Battleship · Tech TreeVladivostok
A health pool that outlasts the line: soak trades peers cannot afford to take.
Netherlands · Tier VII · Cruiser · PremiumVrijheid
Main battery up front plus airstrike pressure on distant caps.
Germany · Tier VII · Cruiser · PremiumWeimar
Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.
U.S.A. · Tier VII · Cruiser · PremiumWichita
A radar platform first: reveal DDs and caps, then farm what you exposed.
U.S.A. · Tier VII · Cruiser · PremiumWichita CE
Radar lights the cap for the team; the guns cash in on the spotted targets.
Pan-Asia · Tier VII · Cruiser · PremiumWukong
Sonar-first support: contest islands and smoke without spending detection.
Japan · Tier VII · Destroyer · PremiumYūdachi
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
Germany · Tier VII · Destroyer · Tech TreeZ-23
Stealth is the kit; hold cap edges unseen and disengage before the trade turns.
Germany · Tier VII · Destroyer · PremiumZF-6
Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.
Germany · Tier VII · Battleship · Tech TreeZieten
Close inside secondary range and let the auto-fire battery work with the mains.
Pan-Europe · Tier VII · Destroyer · Tech TreeÖstergötland
A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.
Pan-Europe · Tier VII · Destroyer · PremiumÖstergötland W
Damage from sustained main-battery pressure, not torpedo dumps.