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Tier VII WoWs Legends Ship Guides

Browse Tier VII ship guides for World of Warships: Legends with practical role notes, positioning mistakes to avoid, and links into each canonical ship page.

This page groups canonical ship guides without changing the individual ship URLs. Use it as a search-friendly doorway, then open the ship page for playstyle, acquisition, source, and community-data context.

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157 matching ship guides

Japan · Tier VII · Destroyer · Tech Tree

Akizuki

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier VII · Cruiser · Premium

AL Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.S.R. · Tier VII · Cruiser · Premium

AL Chapayev

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.K. · Tier VII · Aircraft Carrier · Premium

AL Formidable

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

Pan-Asia · Tier VII · Cruiser · Premium

AL Harbin

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VII · Cruiser · Premium

AL Montpelier

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VII · Battleship · Premium

AL New Jersey

A sniper: farm AP citadels from range, repositioning before the line closes.

France · Tier VII · Battleship · Premium

AL Richelieu

A sniper: farm AP citadels from range, repositioning before the line closes.

Italy · Tier VII · Battleship · Premium

AL Vittorio Veneto

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

Germany · Tier VII · Destroyer · Premium

AL Z24

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Battleship · Premium

Alabama

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier VII · Battleship · Premium

Alabama B

AP into broadsides, HE for chip pressure when no broadsides show.

U.K. · Tier VII · Cruiser · Tech Tree

Albemarle

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Japan · Tier VII · Battleship · Tech Tree

Amagi

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Italy · Tier VII · Cruiser · Tech Tree

Amalfi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier VII · Cruiser · Premium

Anchorage

Sonar contests islands and smoke without exposing the hull to vision cycles.

Germany · Tier VII · Battleship · Premium

Anhalt

High gun throughput: keep the mains firing and bleed every broadside that shows.

Japan · Tier VII · Cruiser · Premium

Atago

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Japan · Tier VII · Cruiser · Premium

Atago B

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

Pan-America · Tier VII · Battleship · Premium

Atlântico

A brawler: close the distance and the secondaries work alongside the mains.

Germany · Tier VII · Aircraft Carrier · Tech Tree

August von Parseval

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

Japan · Tier VII · Cruiser · Premium

Azuma

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier VII · Battleship · Premium

BA Hovercraft

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

Germany · Tier VII · Battleship · Premium

BA Tirpitz

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.S.A. · Tier VII · Cruiser · Tech Tree

Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

France · Tier VII · Cruiser · Premium

Bayard

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VII · Cruiser · Premium

Belfast '43

HE DPM plus Radar: farm fires while lighting caps for the team.

Germany · Tier VII · Battleship · Tech Tree

Bismarck

Turtleback armor shrugs close-range AP; brawl in with secondaries firing.

Germany · Tier VII · Battleship · Premium

Bismarck B

A brawler: close the distance and the secondaries work alongside the mains.

U.S.A. · Tier VII · Destroyer · Premium

Black

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier VII · Destroyer · Premium

Black B

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier VII · Cruiser · Premium

Blazing Dread

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Battleship · Premium

Borodino

Long main-battery reach lands AP citadels from positions peers must push to reach.

Germany · Tier VII · Battleship · Premium

Brandenburg

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.K. · Tier VII · Destroyer · Premium

Caprice

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

Spain · Tier VII · Cruiser · Tech Tree

Cataluña

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier VII · Cruiser · Premium

Celtic

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

France · Tier VII · Battleship · Premium

Champagne

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Chapayev

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VII · Cruiser · Tech Tree

Charles Martel

Sonar contests islands and smoke without exposing the hull to vision cycles.

France · Tier VII · Cruiser · Tech Tree

Cherbourg

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier VII · Aircraft Carrier · Premium

Chkalov

Ricochet bombs into hulls; pick isolated ships and stay out of heavy AA.

U.S.A. · Tier VII · Cruiser · Tech Tree

Cleveland

Stack HE damage and use Radar to break DD vision at the cap.

U.S.A. · Tier VII · Cruiser · Premium

Congress

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier VII · Battleship · Premium

Constellation

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier VII · Battleship · Premium

Constellation W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Netherlands · Tier VII · Cruiser · Premium

De Zeven Provinciën

Main battery up front plus airstrike pressure on distant caps.

U.S.S.R. · Tier VII · Cruiser · Premium

Dmitry Pozharsky

Every shell is AP; punish exposed sides and dodge between salvos.

U.K. · Tier VII · Battleship · Premium

Dover

Long main-battery reach lands AP citadels from positions peers must push to reach.

U.K. · Tier VII · Cruiser · Tech Tree

Edinburgh

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.S.R. · Tier VII · Cruiser · Premium

Elephant

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Enterprise

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

France · Tier VII · Battleship · Premium

Flandre

Built to absorb; the HP bar holds a lane long after peer battleships fold.

U.S.A. · Tier VII · Destroyer · Tech Tree

Fletcher

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Europe · Tier VII · Destroyer · Premium

Friesland

Pure gunboat: no torpedoes, so every cap fight is won on main-battery uptime.

France · Tier VII · Battleship · Premium

Gascogne

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.A. · Tier VII · Battleship · Premium

Georgia

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.A. · Tier VII · Battleship · Premium

Georgia W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin

Drop AP on exposed cruiser and battleship decks; torpedoes cover the rest.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin B

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

Germany · Tier VII · Destroyer · Tech Tree

Gustav Julius Maerker

Out-range peer DDs and kite cruisers; HE spam from open water.

Netherlands · Tier VII · Cruiser · Tech Tree

Haarlem

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

Commonwealth · Tier VII · Destroyer · Premium

Haida

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.K. · Tier VII · Cruiser · Premium

Hampshire

Every shell is AP; punish exposed sides and dodge between salvos.

Pan-Asia · Tier VII · Cruiser · Tech Tree

Harbin

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.K. · Tier VII · Battleship · Tech Tree

Hawke

Top-decile HP holds trades that drain peer battleships first.

Germany · Tier VII · Cruiser · Tech Tree

Hipper

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Pan-Asia · Tier VII · Destroyer · Tech Tree

Hsienyang

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Commonwealth · Tier VII · Destroyer · Premium

Huron

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-America · Tier VII · Cruiser · Tech Tree

Ignacio Allende

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.K. · Tier VII · Aircraft Carrier · Tech Tree

Implacable

Big squadrons blanket targets with HE; win on attrition, not single-target alpha.

Japan · Tier VII · Battleship · Premium

Inamura

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.A. · Tier VII · Battleship · Tech Tree

Iowa

Long main-battery reach lands AP citadels from positions peers must push to reach.

Pan-Asia · Tier VII · Cruiser · Premium

Irian

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VII · Battleship · Premium

Jean Bart

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Pan-Europe · Tier VII · Destroyer · Premium

Jäger

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier VII · Aircraft Carrier · Premium

Kaga

Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.

Japan · Tier VII · Destroyer · Tech Tree

Kagerō

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.A. · Tier VII · Battleship · Tech Tree

Kansas

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Germany · Tier VII · Destroyer · Premium

Karl von Schönberg

Damage from sustained main-battery pressure, not torpedo dumps.

Japan · Tier VII · Battleship · Premium

Kii

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Japan · Tier VII · Destroyer · Premium

Kirisame

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov W

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VII · Destroyer · Tech Tree

L'Aventurier

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

France · Tier VII · Battleship · Premium

La Foudre

La Foudre is a French premium battleship with official improvements to secondary range, accuracy, shell damage, rudder shift, and armor geometry. Play her as a fast pressure…

Pan-Europe · Tier VII · Cruiser · Premium

La Perla Azul

Lean on Sonar to win vision around cover, then farm where the team needs it.

France · Tier VII · Destroyer · Tech Tree

Le Fantasque

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier VII · Battleship · Premium

Lenin

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.A. · Tier VII · Aircraft Carrier · Tech Tree

Lexington

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.K. · Tier VII · Destroyer · Tech Tree

Lightning

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

U.K. · Tier VII · Battleship · Premium

Lion

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Pan-Asia · Tier VII · Destroyer · Premium

Loyang

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Germany · Tier VII · Battleship · Premium

Madness

Improved HE means fires and chip damage on anything angled; heal back the trade.

Germany · Tier VII · Cruiser · Premium

Mainz

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VII · Cruiser · Premium

Mainz CE

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier VII · Battleship · Premium

Marcantonio Colonna

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts B

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Italy · Tier VII · Cruiser · Premium

Mirage

Mirage is an Italian Tier VII premium cruiser based on Amalfi, focused on torpedo damage with Torpedo Reload Booster, and equipped with Exhaust Smoke and Sonar. Play her as a…

U.S.A. · Tier VII · Battleship · Premium

Missouri

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

Japan · Tier VII · Cruiser · Tech Tree

Mogami

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.K. · Tier VII · Battleship · Premium

Monarch

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

U.S.A. · Tier VII · Battleship · Tech Tree

Nebraska

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Pan-Asia · Tier VII · Destroyer · Premium

Northern Dragon

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VII · Cruiser · Premium

Nottingham

Lean on Sonar to win vision around cover, then farm where the team needs it.

Spain · Tier VII · Cruiser · Premium

Numancia

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Ochakov

A radar platform first: reveal DDs and caps, then farm what you exposed.

Germany · Tier VII · Battleship · Premium

Odin

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.S.A. · Tier VII · Destroyer · Tech Tree

Osborne

A radar gunboat: scan the cap yourself and out-trade what you light.

Italy · Tier VII · Destroyer · Premium

Paolo Emilio

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

U.K. · Tier VII · Cruiser · Premium

Perfect 10

No HE shells: every salvo is AP into broadsides, dodge in open water.

France · Tier VII · Battleship · Premium

Picardie

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier VII · Cruiser · Premium

Plymouth

Every shell is AP; punish exposed sides and dodge between salvos.

U.S.S.R. · Tier VII · Aircraft Carrier · Tech Tree

Pobeda

Skip HE bombs into hulls; hunt distracted targets, avoid AA.

Germany · Tier VII · Cruiser · Premium

Prinz Eugen

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier VII · Destroyer · Premium

Provorny

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration B

Surveillance Radar sets cap fights; the guns farm on top.

France · Tier VII · Battleship · Tech Tree

Richelieu

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Riga

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Rochester

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.K. · Tier VII · Battleship · Premium

Rodney

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Italy · Tier VII · Battleship · Premium

Roma

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Saipan

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.S.A. · Tier VII · Cruiser · Premium

San Diego

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Germany · Tier VII · Battleship · Premium

Scharnhorst '43

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Germany · Tier VII · Cruiser · Premium

Schill

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Japan · Tier VII · Cruiser · Tech Tree

Shimanto

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier VII · Aircraft Carrier · Tech Tree

Shōkaku

Strike, rearm, repeat; position the carrier safely and keep squadrons in the air.

Germany · Tier VII · Cruiser · Premium

Siegfried

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-Asia · Tier VII · Destroyer · Premium

Siliwangi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier VII · Destroyer · Premium

Somers

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Premium

Somers CE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Split

Damage from sustained main-battery pressure, not torpedo dumps.

Japan · Tier VII · Battleship · Tech Tree

Suwo

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Japan · Tier VII · Cruiser · Premium

Suzuya

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Tashkent

Out-range peer DDs and kite cruisers; HE spam from open water.

Germany · Tier VII · Battleship · Premium

Tirpitz

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier VII · Battleship · Premium

Tirpitz B

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Japan · Tier VII · Battleship · Premium

Tsurugi

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Udaloi

Damage from sustained main-battery pressure, not torpedo dumps.

U.K. · Tier VII · Battleship · Tech Tree

Vanguard

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Italy · Tier VII · Destroyer · Tech Tree

Vittorio Cuniberti

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Italy · Tier VII · Battleship · Tech Tree

Vittorio Veneto

A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.

U.S.S.R. · Tier VII · Battleship · Tech Tree

Vladivostok

A health pool that outlasts the line: soak trades peers cannot afford to take.

Netherlands · Tier VII · Cruiser · Premium

Vrijheid

Main battery up front plus airstrike pressure on distant caps.

Germany · Tier VII · Cruiser · Premium

Weimar

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.A. · Tier VII · Cruiser · Premium

Wichita

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Wichita CE

Radar lights the cap for the team; the guns cash in on the spotted targets.

Pan-Asia · Tier VII · Cruiser · Premium

Wukong

Sonar-first support: contest islands and smoke without spending detection.

Japan · Tier VII · Destroyer · Premium

Yūdachi

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier VII · Destroyer · Tech Tree

Z-23

Stealth is the kit; hold cap edges unseen and disengage before the trade turns.

Germany · Tier VII · Destroyer · Premium

ZF-6

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier VII · Battleship · Tech Tree

Zieten

Close inside secondary range and let the auto-fire battery work with the mains.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Östergötland

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VII · Destroyer · Premium

Östergötland W

Damage from sustained main-battery pressure, not torpedo dumps.