World of Warships: Legends ship guide

En. Gabolde W

Beta
France · Tier II · Destroyer · Premium
Torpedo destroyerFast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.
Playstyle
  • Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to…
  • Avoid: Holding 7-km torpedoes for a perfect shot
Key characteristics
Heavy AP penEngine BoostHigh fire chanceFast turret traverseSlowNo AA

Variant of En. Gabolde

Cosmetic-only variant of En Gabolde. Identical to En Gabolde on every audited stat (main and secondary battery, survivability, maneuverability, concealment, AA, modules, consumables, and secondary dispersion type); differs in appearance and acquisition only.

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Community Data

En. Gabolde W Community Stats

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Playstyle

Overview

En. Gabolde W is a Tier II French torpedo destroyer. The torpedoes travel, so target reaction time is shorter than peer DDs; this is a torpedo-spam kit, not a gun trade kit. Standout traits: top-decile close-range AP pen in T2 DDs (115.5 mm) and top-decile long-range AP brick in T2 DDs (32.2 mm).

Positioning

Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to use - 7 km reach at 52 kt means the wall arrives before targets can react. Drop on probable lanes from cover, stay unspotted between waves, and let the wall do the work. Your guns lose penetration at range, so aim AP at broadsides you can still citadel and put HE into superstructures and upper-hull sections, rather than the bow-in or belt armor your shells bounce and shatter on.

Potato Avoidance

Holding 7-km torpedoes for a perfect shot

The kit pays out by saturating lanes, not by waiting for guaranteed broadsides; missed waves still force rotations and protect your team's flank. Idle torpedo tubes are the worst output state.

Signature Traits

Engine Boost

+20% speed, 120 s duration. Engine Boost consumable temporarily raises top speed. Mobility on demand to reposition, chase a kill, or break contact.

ELITE MAIN BATTERY
  • Close-range AP brick · 115.5 mm
  • Long-range AP brick · 32.2 mm
  • Fast turret traverse · 20.0°
  • Deep-fuse AP · 0.03 s
Hardened superstructure

9.0 mm superstructure, top decile of T2 DDs. HE farms less.

Visible torps

1.2 km torpedo detect, worst of T2 DDs. Easy to dodge if targets are looking.

No AA

This ship has no anti-air armament. Aircraft take zero damage from it. Position so the rest of the team can cover the sky.

Acquisition

How to get En. Gabolde W

En. Gabolde W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.

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Cohort position

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Where En. Gabolde W sits among Tier II DDs (24 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestAP fuse timer0.03 s (1 of 3 tied) Top 10%Rudder shift2 s (3/24) Top 10%Traverse-to-turn ratio9.85 × (3/24) Top 10%Acceleration14.3 s (3/24) Top 10%Displacement835 t (3/24) Bottom 25%Hit points7,600 HP (19/24) Bottom 25%Main battery caliber100 mm (19/24) Bottom 25%Main dispersion80.6 m (20/24) Bottom 25%Engine power20,000 hp (19/24) Bottom 25%Turn-speed retention44.4 hp/m (19/24) Bottom 10%Max speed31 kt (23/24) WorstNo AA (6 of 24 in cohort)
See 23 mid-pack stats

Not standouts for En. Gabolde W -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Concealment5.55 km(11/24) Air detection2.78 km(11/24) Main battery range8.75 km(9/24) Main battery reload5.2 s(15/24) HE shell damage1,400(18/24) HE fire chance6%(11/24) Fires per minute2.08(13/24) HE DPM48,462(17/24) AP shell damage1,600(16/22) AP DPM55,385(13/22) AP velocity780 m/s(16/22) HE velocity780 m/s(18/24) AP arming threshold17 mm(11/22) Power-to-weight23.95 hp/t(9/24) Torpedo range6.99 km(13/24) Torpedo damage≈6,633(15/24) Torpedo speed52 kt(17/24) Torpedo reload35 s(11/24) Max armor10 mm(11/24) Citadel belt10 mm(11/24) Deck armor9 mm(13/24) NormAP ricochet start45°(21 of 22 tied at this value) NormStern armor6 mm(22 of 24 tied at this value)
Survivability
Hit Points7,600
Displacement835 t
Armor range6–10 mm
Plate armor thicknesses6, 9, 10 mm
Armor material/layer entries22
Fire resistance3.3%
Fire duration30 s
Torp Reduction0%
Main Battery
ModuleArtillery: 100 mm/45 Mle 1921
Mounts / barrels3 mounts / 3 barrels
Reload time5.2 s
Firing range8.8 km
Turret traverse20 °/s
Shell Grouping (σ)2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: σH=(R30·idealRadiusminRadiusidealDistance+minRadius)·30 =(875330·80.51000+0.5)·30=80.6m
80.6 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range: σV=σH·radiusOnMax =80.6·0.6=48.4m
48.4 m
Med Horiz Disp
ƒ50%-hit horizontal radius: σH,50=σH·GetHalfHitsRatio(σ) =80.6·0.32(σ=2)=25.8m
25.8 m
Med Vert Disp
ƒ50%-hit vertical radius: σV,50=σV·GetHalfHitsRatio(σ) =48.4·0.32(σ=2)=15.5m
15.5 m
Turret turn time
ƒ180 degrees / 20 deg/s traverse speed = 9 s.
9 s
Base shells/min
ƒ3 broadside guns x 60 / 5.2 s base reload = 34.6.
34.6
HE shells
HE Damage1,400
HE Velocity780 m/s
Fire Chance6%
HE penetration
ƒ17 mm ≈ 100 mm caliber / 6 (standard HE penetration ratio).
17 mm
HE full-salvo alpha
ƒ1,400 HE damage x 3 broadside guns = 4,200.
4,200
Base HE DPM
ƒ4,200 HE full-salvo alpha x 60 / 5.2 s base reload = 48,462.
48,462
Base fires/min
ƒ34.6 shells/min x 6% fire chance = 2.08.
2.08
AP shells
AP Damage1,600
AP Velocity780 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.025 s
Fuse Threshold17 mm
AP overmatch
ƒfloor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).
6 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: P=107·K·m0.69·d1.07·v01.38 =107·2100·13.50.69·0.11.07·7801.38=145.6mm. Matches the in-game spec card.
145.6 mm
AP Pen Far
ƒSame formula at the ship's max firing range (10.9 km), where the shell has slowed to 261.5 m/s: P=107·2100·13.50.69·0.11.07·261.51.38=32.2mm.
32.2 mm
AP full-salvo alpha
ƒ1,600 AP damage x 3 broadside guns = 4,800.
4,800
Base AP DPM
ƒ4,800 AP full-salvo alpha x 60 / 5.2 s base reload = 55,385.
55,385
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
3
Torpedoes
ModuleTorpedoes: 550 mm lance-torpilles
Launchers / tubes2 launchers × 2 tubes = 4 tubes
Reload time35 s
Projectile speed52 kt
Range6.99 km
Maximum simulated damage
ƒEstimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: Dsim=α·c=19,900·0.333=6,633.
≈ 6,633
Torpedo detectability1.2 km
Flooding chance115%
Torpedo launcher traverse25 °/s
Torp Turn
ƒTime to rotate the launchers 180 deg: tturn=180°25°/s=7.2s.
7.2 s
Torp Arming80 m
Per-side salvo damage
ƒOne side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 6,633 = 26,532.
26,532
Maneuverability
Engine moduleEngine: 20,000 hp
Engine power20,000 hp
Maximum speed31 kt
Turning circle radius450 m
Rudder shift time2 s
Engine power-boost threshold7 kt
Engine spool-up time7.7 s
Reverse spool-up time3.8 s
Acceleration 0-90%
ƒTime to reach 90% of top speed (27.9 kt of 31 kt), from our in-house acceleration model.
14.3 s
Acceleration 0-99%
ƒTime to reach 99% of top speed (30.7 kt of 31 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.
23.9 s
Traverse-to-turn ratio
ƒHow many degrees the turret can swing for each degree the hull turns. Turn rate ωhull=180π·Vmax(m/s)Rturn=180π·31.0·0.5144450=2.03°/s, so ratio=ωturretωhull=202.03=9.9×. Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.
9.9× ok
Concealment
Detectability by sea5.55 km
Detectability by air2.78 km
Smoke firing penalty2 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
5.55 km
Detect Fire Sea7.55 km
Detect Fire Air5.78 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 40 s reload · 5 s active
Engine Boost2 charges · 180 s reload · 120 s active · +20% speed bonus

See all derived stats

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All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Max Horiz Disp80.6 m
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{8753}{30}\cdot\dfrac{8-0.5}{1000} + 0.5\right)\cdot 30 = 80.6\,\text{m}$
Max Vert Disp48.4 m
Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 80.6 \cdot 0.6 = 48.4\,\text{m}$
Med Horiz Disp25.8 m
50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 80.6 \cdot 0.32\;(\sigma = 2) = 25.8\,\text{m}$
Med Vert Disp15.5 m
50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 48.4 \cdot 0.32\;(\sigma = 2) = 15.5\,\text{m}$
AP Pen Close145.6 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2100 \cdot 13.5^{0.69} \cdot 0.1^{-1.07} \cdot 780^{1.38} = 145.6\,\text{mm}$. Matches the in-game spec card.
AP Pen Far32.2 mm
Same formula at the ship's max firing range (10.9 km), where the shell has slowed to 261.5 m/s: $P = 10^{-7}\cdot 2100 \cdot 13.5^{0.69} \cdot 0.1^{-1.07} \cdot 261.5^{1.38} = 32.2\,\text{mm}$.
HE penetration17 mm
17 mm ≈ 100 mm caliber / 6 (standard HE penetration ratio).
AP overmatch6 mm
floor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius3
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha3
All 3 barrels bear on the broadside.
Turret turn time9 s
180 degrees / 20 deg/s traverse speed = 9 s.
HE full-salvo alpha4,200
1,400 HE damage x 3 broadside guns = 4,200.
AP full-salvo alpha4,800
1,600 AP damage x 3 broadside guns = 4,800.
Base HE DPM48,462
4,200 HE full-salvo alpha x 60 / 5.2 s base reload = 48,462.
Base AP DPM55,385
4,800 AP full-salvo alpha x 60 / 5.2 s base reload = 55,385.
Base shells/min34.6
3 broadside guns x 60 / 5.2 s base reload = 34.6.
Base fires/min2.08
34.6 shells/min x 6% fire chance = 2.08.

Torpedoes

Torpedo detectability1.2 km
Estimated torpedo reaction time8.9 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed52 kt
Travel time to max range51.7 s
range / (speed kt x 2.6 community game-speed factor).
Tube count4
2 launchers x 2 tubes.
Per-side salvo4 torpedoes
4 (centerline launchers train across - full salvo to either side).
Full-salvo damage26,532
All tubes hitting one target: tubes x per-torpedo simulated damage = 4 x 6,633 = 26,532.
Per-side salvo damage26,532
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 6,633 = 26,532.

AA defense

Close-range AA DPS0
Continuous AA damage summed across AirDefense module auras (no usable per-aura data available, so the formula prediction couldn't be applied on this ship).
Maximum AA range0 km
Longest-reaching aura across AA-only + dual-purpose auras.

Armor Beta

Hull HP 7,600, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are estimated from the standard WoWs damage-allocation model.

Bow & stern6 mm

Overmatched by 106+ guns across the bracket. Can’t reliably bow-tank; gets bow-citadelled and overpenned.

Farming6 mm

Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 3%, fires burn 30s. Range-by-range in the ballistics tool →

Section Plates HP cap Threats Tactic
Bow6 mm primary (range 6–9 mm)≈ 380 (~5% of HP)
Overmatched by 127mm+ (Farragut, Shenyang)6 mm: HE pens from 127mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Stern6 mm primary (range 6–9 mm)≈ 380 (~5% of HP)
Overmatched by 127mm+ (Farragut, Shenyang)6 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel10 mm primary (range 6–10 mm)no cap
Citadel pen: full damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. An AP citadel penetration deals the shell's full damage, the biggest single hit available; only over-penetrations are damped, to ×0.10.
Superstructure9 mmno cap
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Approximated side profile.
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3D armor viewer
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Acceleration and Ballistics Chart

Exteriors

Skins & permanent camouflages

Every custom exterior En. Gabolde W can equip, from in-game data.

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.