World of Warships: Legends ship guide

Northern Dragon

Beta
Pan-Asia · Tier VII · Destroyer · Premium · Fenyang Variant
Gunboat destroyerWins cap trades with gun output; the torpedoes are a bonus, not the core threat.
Playstyle
  • Hold mid-cap distance and lean into gunboat trades from cover where the peer destroyer cannot match you…
  • Avoid: Trading guns in open water against peer DDs
Key characteristics
Long, heavy torpedoes (12 km)Stealthy (6.6 km)SmokeTorp Reload BoosterEngine BoostSlow
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Community Data

Northern Dragon Community Stats

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Playstyle

Overview

Northern Dragon is a Tier VII Pan-Asian gunboat destroyer: her damage comes from sustained main battery pressure on caps and open-water trades. Torpedoes are a secondary threat for closing lanes, not her main damage. Standout traits: best AP shell velocity in T7 DDs (1,000) and best flat HE shells in T7 DDs (1,000).

Positioning

Hold mid-cap distance and lean into gunboat trades from cover where the peer destroyer cannot match your fires-per-minute. Avoid open-water duels with ships running smoke or radar; your damage is mostly gunfire, and gunfire from cover wins more than from blue water. Your guns lose penetration at range, so aim AP at broadsides you can still citadel and put HE into superstructures and upper-hull sections, rather than the bow-in or belt armor your shells bounce and shatter on.

Potato Avoidance

Trading guns in open water against peer DDs

Your damage is sustained main-battery pressure from cover (the torpedoes are a secondary threat), so open-water duels just stack incoming HE on you while you fire back. A second mistake to avoid: these torpedoes ignore the Destroyer class - they pass under DDs and cannot hit them. Aim torpedo drops ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted output.

Signature Traits

Improved HE penetration

HE pen at the 1/4 caliber ratio instead of the standard 1/6. HE-spam is a real damage option here, not just a fire-starter; pens roughly 1.5x more armor than a same-caliber peer's HE, shared by 5/34 T7 DDs.

Deep-water torpedoes

Torps IGNORE the Destroyer class (deep-water mechanic); they pass under DDs and cannot hit them. Aim ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted, shared by 3/34 T7 DDs.

Engine Boost

+8% speed, 120 s duration. Engine Boost consumable temporarily raises top speed. Mobility on demand to reposition, chase a kill, or break contact.

ELITE MAIN BATTERY
  • Flat AP shells · 1000.0 m
  • Flat HE shells · 1000.0 m
  • Wide always-pen zone · 60.0°
  • Late auto-bounce · 67.5°
Lingering smoke

124.0 s smoke cloud linger, best of T7 DDs. Each puff stays up longer after you stop laying it, holding the shield.

Acquisition

How to get Northern Dragon

Northern Dragon is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Lunar New Year '25 Crate 1% Lunar New Year Premium ship Event containers · Lunar New Year '25 Crate · 1 of 2 ships
  • Piñata Chest 0.125% Tier V, VI, or VII Premium ship Event containers · Piñata Chest · 1 of 24 ships
Official WG availability sources
Show direct source rows

Builds Beta

Pair with a commander whose unique skill complements her main armament; check the build tool for current recommendations.

Open in Build Tool →

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Cohort position

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Where Northern Dragon sits among Tier VII DDs (34 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestAP velocity1,000 m/s (1 of 2 tied) BestHE velocity1,000 m/s (1 of 2 tied) BestAP arming threshold17 mm (1 of 2 tied) BestAP ricochet start60° (1 of 5 tied) BestAP auto-bounce angle67.5° (1 of 5 tied) Top 10%Concealment6.61 km (4/34) Top 10%Fires per minute9.14 (2/34) Top 10%HE DPM205,714 (3/34) Top 10%AP DPM251,429 (4/32) Top 25%Hit points19,700 HP (6/34) Top 25%Air detection3.31 km (5/34) Top 25%Traverse-to-turn ratio12.01 × (7/34) Top 25%Main battery range11.13 km (8/34) Top 25%AA DPS248 (8/34) Top 25%AA range5 km (9/34) Top 25%AA threat1,038 (5/34) Top 25%Torpedo range12 km (6/33) Top 25%Torpedo damage≈19,567 (6/33) Bottom 25%Rudder shift4.5 s (28/34) Bottom 25%Main dispersion98.5 m (31/34) Bottom 25%Turn-speed retention71.2 hp/m (31/34) Bottom 25%Displacement3,700 t (30/34) Bottom 25%Deck armor13 mm (23/28) Bottom 10%Power-to-weight14.05 hp/t (33/34) WorstMax speed33 kt (1 of 2 tied) WorstMain battery caliber100 mm (1 of 2 tied)
See 13 mid-pack stats

Not standouts for Northern Dragon -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Main battery reload4.2 s(19/34) HE shell damage1,800(21/34) HE fire chance8%(15/34) AP shell damage2,200(21/32) Acceleration17.8 s(23/34) Engine power52,000 hp(23/34) Torpedo speed67 kt(11/33) Torpedo reload105 s(23/33) Max armor20 mm(19/34) Citadel belt20 mm(19/34) NormAP fuse timer0.01 s(25 of 32 tied at this value) NormBow armor19 mm(30 of 34 tied at this value) NormStern armor19 mm(31 of 34 tied at this value)
Survivability
Hit Points19,700
Displacement3,700 t
Armor range13–20 mm
Plate armor thicknesses13, 19, 20 mm
Armor material/layer entries23
Fire resistance36.6%
Fire duration30 s
Torp Reduction0%
Main Battery
ModuleArtillery: 8×100 mm
Mounts / barrels4 mounts / 8 barrels
Reload time4.7 s
Firing range11.1 km
Turret traverse16 °/s
Shell Grouping (σ)2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: σH=(R30·idealRadiusminRadiusidealDistance+minRadius)·30 =(1113230·80.51000+0.5)·30=98.5m
98.5 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range: σV=σH·radiusOnMax =98.5·0.6=59.1m
59.1 m
Med Horiz Disp
ƒ50%-hit horizontal radius: σH,50=σH·GetHalfHitsRatio(σ) =98.5·0.32(σ=2)=31.5m
31.5 m
Med Vert Disp
ƒ50%-hit vertical radius: σV,50=σV·GetHalfHitsRatio(σ) =59.1·0.32(σ=2)=18.9m
18.9 m
Turret turn time
ƒ180 degrees / 16 deg/s traverse speed = 11.2 s.
11.2 s
Base shells/min
ƒ8 broadside guns x 60 / 4.7 s base reload = 102.1.
102.1
HE shells
HE Damage1,800
HE Velocity1000 m/s
Fire Chance8%
HE penetration
ƒIn-game data: 30 mm = 100 mm caliber / 3.33 (non-standard HE penetration ratio).
30 mm
HE full-salvo alpha
ƒ1,800 HE damage x 8 broadside guns = 14,400.
14,400
Base HE DPM
ƒ14,400 HE full-salvo alpha x 60 / 4.7 s base reload = 183,830.
183,830
Installed HE DPM
ƒ14,400 HE full-salvo alpha x 60 / 4.2 s installed reload (Main Battery Mod. 3 = -10%) = 205,714.
205,714
Base fires/min
ƒ102.1 shells/min x 8% fire chance = 8.17.
8.17
AP shells
AP Damage2,200
AP Velocity1000 m/s
Min Ricochet60 deg
Guaranteed Ricochet67.5 deg
Fuse Timer0.01 s
Fuse Threshold17 mm
AP overmatch
ƒfloor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).
6 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: P=107·K·m0.69·d1.07·v01.38 =107·2154·17.50.69·0.11.07·10001.38=251.7mm. Matches the in-game spec card.
251.7 mm
AP Pen Far
ƒSame formula at the ship's max firing range (13.9 km), where the shell has slowed to 332.5 m/s: P=107·2154·17.50.69·0.11.07·332.51.38=55.1mm.
55.1 mm
AP full-salvo alpha
ƒ2,200 AP damage x 8 broadside guns = 17,600.
17,600
Base AP DPM
ƒ17,600 AP full-salvo alpha x 60 / 4.7 s base reload = 224,681.
224,681
Installed AP DPM
ƒ17,600 AP full-salvo alpha x 60 / 4.2 s installed reload (Main Battery Mod. 3 = -10%) = 251,429.
251,429
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
7
Torpedoes
ModuleTorpedoes: 610 mm Type90 mod. 1
Launchers / tubes1 launchers × 4 tubes = 4 tubes
Reload time105 s
Projectile speed67 kt
Range12 km
Maximum simulated damage
ƒEstimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: Dsim=α·c=58,700·0.333=19,567.
≈ 19,567
Torpedo detectability0.8 km
Flooding chance355%
Torpedo launcher traverse25 °/s
Torp Turn
ƒTime to rotate the launchers 180 deg: tturn=180°25°/s=7.2s.
7.2 s
Torp Arming517 m
Deep-Water TorpedoesYes
Per-side salvo damage
ƒOne side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 19,567 = 78,268.
78,268
AA Defense
AA mount points7
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (39×3.5×1) + (32×3.5×1) = 248. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
248
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
40 mm Bofors Mk32×1 40mm
40 mm/60 Type 55×2 40mm
Far aura
DPS
ƒIncludes 32 continuous AA damage from dual-purpose main battery firing as AA in this range band.
32
Range5 km
Medium aura
DPS39
Range3.5 km
Total DPS in Aura
ƒFar 32 + Medium 39 = 71
71
Maneuverability
Engine moduleEngine: 52,000 hp
Engine power52,000 hp
Maximum speed33 kt
Turning circle radius730 m
Rudder shift time4.5 s
Engine power-boost threshold7 kt
Engine spool-up time7.7 s
Reverse spool-up time3.8 s
Acceleration 0-90%
ƒTime to reach 90% of top speed (29.7 kt of 33 kt), from our in-house acceleration model.
17.8 s
Acceleration 0-99%
ƒTime to reach 99% of top speed (32.7 kt of 33 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.
30.6 s
Traverse-to-turn ratio
ƒHow many degrees the turret can swing for each degree the hull turns. Turn rate ωhull=180π·Vmax(m/s)Rturn=180π·33.0·0.5144730=1.33°/s, so ratio=ωturretωhull=161.33=12.0×. Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.
12.0× snappy
Concealment
Detectability by sea6.6 km
Detectability by air3.3 km
Smoke firing penalty2.15 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
6.6 km
Detect Fire Sea8.6 km
Detect Fire Air6.3 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 28 s emit / 124 s cloud active
Choose one
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Torpedo Reload Booster3 charges · 160 s reload · 1 s active · 5 s torpedo launchers reload time
ƒWhile active, torpedo tubes reload in this time instead of the full reload, letting you fire a second spread right after the first.

See all derived stats

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All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Max Horiz Disp98.5 m
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{11132}{30}\cdot\dfrac{8-0.5}{1000} + 0.5\right)\cdot 30 = 98.5\,\text{m}$
Shell scatter width @ 10 km90 m
How wide your shells scatter at 10 km, from the same dispersion model as the max-range figure above. Picking a fixed range makes this number directly comparable from ship to ship: max-range dispersion makes a longer-range gun look worse even when it's tighter at any common range. The interactive Dispersion tab on the Charts card plots the full curve from 0 to max range.
Max Vert Disp59.1 m
Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 98.5 \cdot 0.6 = 59.1\,\text{m}$
Shell scatter height @ 10 km52.2 m
How tall the same scatter ellipse is at 10 km. Comparable from ship to ship for the same reason as the width value above.
Med Horiz Disp31.5 m
50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 98.5 \cdot 0.32\;(\sigma = 2) = 31.5\,\text{m}$
Med Vert Disp18.9 m
50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 59.1 \cdot 0.32\;(\sigma = 2) = 18.9\,\text{m}$
AP Pen Close251.7 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2154 \cdot 17.5^{0.69} \cdot 0.1^{-1.07} \cdot 1000^{1.38} = 251.7\,\text{mm}$. Matches the in-game spec card.
AP Pen Far55.1 mm
Same formula at the ship's max firing range (13.9 km), where the shell has slowed to 332.5 m/s: $P = 10^{-7}\cdot 2154 \cdot 17.5^{0.69} \cdot 0.1^{-1.07} \cdot 332.5^{1.38} = 55.1\,\text{mm}$.
HE penetration30 mm
In-game data: 30 mm = 100 mm caliber / 3.33 (non-standard HE penetration ratio).
Improved HE PenYes
This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.3 in this case. Lets HE pen ~25mm armor instead of ~16mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.
AP overmatch6 mm
floor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius7
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha8
All 8 barrels bear on the broadside.
Turret turn time11.2 s
180 degrees / 16 deg/s traverse speed = 11.2 s.
HE full-salvo alpha14,400
1,800 HE damage x 8 broadside guns = 14,400.
AP full-salvo alpha17,600
2,200 AP damage x 8 broadside guns = 17,600.
Base HE DPM183,830
14,400 HE full-salvo alpha x 60 / 4.7 s base reload = 183,830.
Base AP DPM224,681
17,600 AP full-salvo alpha x 60 / 4.7 s base reload = 224,681.
Installed HE DPM205,714
14,400 HE full-salvo alpha x 60 / 4.2 s installed reload (Main Battery Mod. 3 = -10%) = 205,714.
Installed AP DPM251,429
17,600 AP full-salvo alpha x 60 / 4.2 s installed reload (Main Battery Mod. 3 = -10%) = 251,429.
Base shells/min102.1
8 broadside guns x 60 / 4.7 s base reload = 102.1.
Installed shells/min114.3
8 broadside guns x 60 / 4.2 s installed Artillery reload = 114.3.
Base fires/min8.17
102.1 shells/min x 8% fire chance = 8.17.
Installed fires/min9.14
114.3 shells/min x 8% fire chance = 9.14.

Torpedoes

Torpedo detectability0.8 km
Estimated torpedo reaction time4.6 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed67 kt
Travel time to max range68.9 s
range / (speed kt x 2.6 community game-speed factor).
Tube count4
1 launchers x 4 tubes.
Per-side salvo4 torpedoes
4 (centerline launchers train across - full salvo to either side).
Full-salvo damage78,268
All tubes hitting one target: tubes x per-torpedo simulated damage = 4 x 19,567 = 78,268.
Per-side salvo damage78,268
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 4 x 19,567 = 78,268.

AA defense

Close-range AA DPS248
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (39×3.5×1) + (32×3.5×1) = 248. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1038
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.

Armor Beta

Hull HP 19,700, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are estimated from the standard WoWs damage-allocation model.

Bow & stern19 mm

Overmatched by 135+ guns across the bracket. Can’t reliably bow-tank; gets bow-citadelled and overpenned.

Farming13 mm

Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 37%, fires burn 30s. Range-by-range in the ballistics tool →

Section Plates HP cap Threats Tactic
Bow19 mm primary (range 19–20 mm)≈ 985 (~5% of HP)
Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)19 mm≈ 14,775 (~75% of HP)
Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern19 mm primary (range 19–20 mm)≈ 985 (~5% of HP)
Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel20 mm primary (range 13–20 mm)no cap
Citadel pen: full damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. An AP citadel penetration deals the shell's full damage, the biggest single hit available; only over-penetrations are damped, to ×0.10.
Superstructure13 mmno cap
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Approximated side profile.
Open the 3D armor viewer →
3D armor viewer
Open in Charting Tool

Acceleration and Ballistics Chart

Balance History

Balance updates affecting Northern Dragon. Cards are condensed; use each source link for full context.

Buff ×8Main Battery ×6Concealment ×4
2025-06-26

Ministry of Balance: Declaration of Changes

  • Main battery HE shell penetration increased from 17 to 30 mm.
  • Main battery maximum HE shell damage increased from 1,500 to 1,800.
  • Main battery AP shells now have a flatter shell arc.
  • Main battery AP shell penetration increased by 58%.
  • Main battery maximum AP shell damage increased from 2,050 to 2,200.
Read the full official post
2023-06-15

Ministry of Balance: Italian Concerto

  • Distinguishing Northern Dragon while improving her is a difficult task, so we're improving her torpedo reload and her concealment to give her a stealthy edge over her gunboat competitors.
  • Torpedo reload time reduced from 122 to 105 s.
  • Detectability range by sea reduced from 7.1 to 6.6 km.
  • Detectability range by air reduced from 3.6 to 3.3 km.
  • Detectability when firing in smoke reduced from 2.22 to 2.15 km.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Northern Dragon can equip, from in-game data.

  • Northern Dragon default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.