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WoWs Legends Cruiser Guides

Browse cruiser guides for radar support, island farming, kiting, AP punish windows, and utility-driven lane control.

This page groups canonical ship guides without changing the individual ship URLs. Use it as a search-friendly doorway, then open the ship page for playstyle, acquisition, source, and community-data context.

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270 matching ship guides

Italy · Tier VI · Cruiser · Premium

Abruzzi

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Japan · Tier IV · Cruiser · Tech Tree

Agano

Long torpedoes are the real threat; the guns just chip while the tubes reload.

U.S.S.R. · Tier II · Cruiser · Premium

AL Avrora

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.A. · Tier VII · Cruiser · Premium

AL Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.S.R. · Tier VII · Cruiser · Premium

AL Chapayev

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.K. · Tier VI · Cruiser · Premium

AL Cheshire

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Pan-Asia · Tier VII · Cruiser · Premium

AL Harbin

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VII · Cruiser · Premium

AL Montpelier

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.S.R. · Tier VI · Cruiser · Premium

AL Tallinn

Surveillance Radar sets cap fights; the guns farm on top.

Italy · Tier VI · Cruiser · Premium

AL Zara

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Germany · Tier VIII · Cruiser · Premium

Al Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.A. · Tier I · Cruiser · Tech Tree

Albany

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VII · Cruiser · Tech Tree

Albemarle

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

France · Tier VI · Cruiser · Tech Tree

Algérie

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

France · Tier VI · Cruiser · Premium

Algérie W

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Pan-America · Tier II · Cruiser · Premium

Almirante Barroso

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Spain · Tier III · Cruiser · Tech Tree

Almirante Cervera

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-America · Tier V · Cruiser · Tech Tree

Almirante Cochrane

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Italy · Tier VII · Cruiser · Tech Tree

Amalfi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier VII · Cruiser · Premium

Anchorage

Sonar contests islands and smoke without exposing the hull to vision cycles.

Spain · Tier VIII · Cruiser · Tech Tree

Andalucía

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier V · Cruiser · Tech Tree

Aoba

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Japan · Tier VI · Cruiser · Premium

ARP Haguro

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

Japan · Tier VI · Cruiser · Premium

ARP Nachi

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Spain · Tier VI · Cruiser · Tech Tree

Asturias

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VII · Cruiser · Premium

Atago

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Japan · Tier VII · Cruiser · Premium

Atago B

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta B

HE DPM plus Radar: farm fires while lighting caps for the team.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora B

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Japan · Tier VII · Cruiser · Premium

Azuma

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier VIII · Cruiser · Premium

BA Utnapishtim's Ship

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Spain · Tier V · Cruiser · Tech Tree

Baleares

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VII · Cruiser · Tech Tree

Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

France · Tier VII · Cruiser · Premium

Bayard

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VI · Cruiser · Premium

Belfast

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.K. · Tier VII · Cruiser · Premium

Belfast '43

HE DPM plus Radar: farm fires while lighting caps for the team.

Japan · Tier VII · Cruiser · Premium

Blazing Dread

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier VIII · Cruiser · Premium

Blücher

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier II · Cruiser · Tech Tree

Bogatyr

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VI · Cruiser · Premium

Boise

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VIII · Cruiser · Tech Tree

Brest

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Italy · Tier VIII · Cruiser · Tech Tree

Brindisi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane B

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane Black

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Budyonny

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Buffalo

AP citadels into broadsides, with Radar to set the cap fight up top.

U.K. · Tier II · Cruiser · Tech Tree

Caledon

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.S.A. · Tier VIII · Cruiser · Premium

Cambridge

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

France · Tier VIII · Cruiser · Premium

Carnot

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Spain · Tier ★ · Cruiser · Premium

Castilla

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Spain · Tier VII · Cruiser · Tech Tree

Cataluña

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Netherlands · Tier IV · Cruiser · Tech Tree

Celebes

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier VII · Cruiser · Premium

Celtic

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Chapayev

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VI · Cruiser · Premium

Charlemagne

Sonar contests islands and smoke without exposing the hull to vision cycles.

France · Tier VII · Cruiser · Tech Tree

Charles Martel

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier II · Cruiser · Premium

Charleston

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier II · Cruiser · Premium

Charleston M

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

France · Tier VII · Cruiser · Tech Tree

Cherbourg

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.K. · Tier VI · Cruiser · Premium

Cheshire

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier I · Cruiser · Tech Tree

Chikuma

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Pan-Asia · Tier VI · Cruiser · Tech Tree

Chumphon

HE fires and sustained DPM rather than picking AP citadels.

Pan-Asia · Tier IV · Cruiser · Tech Tree

Chungking

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier VII · Cruiser · Tech Tree

Cleveland

Stack HE damage and use Radar to break DD vision at the cap.

France · Tier ★ · Cruiser · Premium

Colbert

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VII · Cruiser · Premium

Congress

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-America · Tier VI · Cruiser · Tech Tree

Coronel Bolognesi

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Germany · Tier VI · Cruiser · Premium

Cross of Dorn

AP into broadside cruisers and chip pressure on battleships; not a brawler.

Pan-America · Tier III · Cruiser · Tech Tree

Córdoba

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Asia · Tier VIII · Cruiser · Premium

Dalian

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier V · Cruiser · Tech Tree

Dallas

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier III · Cruiser · Tech Tree

Danae

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

France · Tier V · Cruiser · Premium

De Grasse

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Netherlands · Tier III · Cruiser · Tech Tree

De Ruyter

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Netherlands · Tier VII · Cruiser · Premium

De Zeven Provinciën

Main battery up front plus airstrike pressure on distant caps.

U.K. · Tier ★ · Cruiser · Premium

Defence

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier ★ · Cruiser · Premium

Des Moines

Guns earn citadels on broadsides; Surveillance Radar sets cap fights on top.

Japan · Tier IV · Cruiser · Premium

Desert Falcon

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.K. · Tier V · Cruiser · Tech Tree

Devonshire

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier V · Cruiser · Premium

Dido

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Dm. Donskoi

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Dmitry Pozharsky

Every shell is AP; punish exposed sides and dodge between salvos.

U.K. · Tier VIII · Cruiser · Tech Tree

Drake

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Germany · Tier I · Cruiser · Tech Tree

Dresden

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta B

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier III · Cruiser · Tech Tree

Duguay-Trouin

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

France · Tier V · Cruiser · Premium

Dupleix

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier VI · Cruiser · Premium

Eastern Dragon

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.K. · Tier VII · Cruiser · Tech Tree

Edinburgh

No HE shells: every salvo is AP into broadsides, dodge in open water.

Netherlands · Tier VI · Cruiser · Tech Tree

Eendracht

Guns up front, airstrikes for the caps you cannot reach with the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Elephant

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.K. · Tier IV · Cruiser · Tech Tree

Emerald

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

U.S.A. · Tier II · Cruiser · Premium

Erie

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier V · Cruiser · Premium

Exeter

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier V · Cruiser · Premium

Exeter B

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier VI · Cruiser · Tech Tree

Fiji

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.A. · Tier VI · Cruiser · Premium

Flint

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VI · Cruiser · Premium

Flint R

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Italy · Tier VI · Cruiser · Premium

Francesco Ferruccio

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier II · Cruiser · Tech Tree

Friant

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier IV · Cruiser · Tech Tree

Furutaka

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Spain · Tier IV · Cruiser · Tech Tree

Galicia

Sonar contests islands and smoke without exposing the hull to vision cycles.

Netherlands · Tier I · Cruiser · Tech Tree

Gelderland

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Italy · Tier IV · Cruiser · Premium

Genova

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Italy · Tier III · Cruiser · Tech Tree

Giussano

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Japan · Tier V · Cruiser · Tech Tree

Gokase

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Italy · Tier VI · Cruiser · Premium

Gorizia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Gorky

Sonar-first support: contest islands and smoke without spending detection.

Netherlands · Tier ★ · Cruiser · Premium

Gouden Leeuw

Main battery up front plus airstrike pressure on distant caps.

Germany · Tier V · Cruiser · Premium

Graf Spee

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Germany · Tier V · Cruiser · Premium

Graf Spee B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Pan-Europe · Tier I · Cruiser · Tech Tree

Gryf

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Netherlands · Tier VII · Cruiser · Tech Tree

Haarlem

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

U.K. · Tier VII · Cruiser · Premium

Hampshire

Every shell is AP; punish exposed sides and dodge between salvos.

Pan-Asia · Tier VII · Cruiser · Tech Tree

Harbin

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.K. · Tier IV · Cruiser · Tech Tree

Hawkins

Lean on Sonar to win vision around cover, then farm where the team needs it.

Commonwealth · Tier VIII · Cruiser · Premium

Hector

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.A. · Tier VI · Cruiser · Tech Tree

Helena

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

France · Tier ★ · Cruiser · Premium

Henri IV

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier ★ · Cruiser · Premium

Hindenburg

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Germany · Tier VII · Cruiser · Tech Tree

Hipper

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Pan-Asia · Tier V · Cruiser · Premium

Huanghe

Sonar contests islands and smoke without exposing the hull to vision cycles.

Pan-America · Tier I · Cruiser · Tech Tree

Hércules

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VI · Cruiser · Premium

I.K.S. Bortas

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier VIII · Cruiser · Tech Tree

Ibuki

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Japan · Tier VIII · Cruiser · Premium

Ibuki B

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Pan-America · Tier VII · Cruiser · Tech Tree

Ignacio Allende

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis B

Surveillance Radar sets cap fights; the guns farm on top.

Pan-Asia · Tier VII · Cruiser · Premium

Irian

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Japan · Tier III · Cruiser · Premium

Iwaki

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Japan · Tier III · Cruiser · Premium

Iwaki A

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

Japan · Tier III · Cruiser · Premium

Iwaki FE

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Netherlands · Tier II · Cruiser · Tech Tree

Java

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

Pan-Asia · Tier ★ · Cruiser · Premium

Jinan

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Netherlands · Tier VIII · Cruiser · Tech Tree

Johan de Witt

Guns up front, airstrikes for the caps you cannot reach with the hull.

France · Tier I · Cruiser · Tech Tree

Jurien

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Spain · Tier I · Cruiser · Tech Tree

Júpiter

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Germany · Tier III · Cruiser · Tech Tree

Karlsruhe

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Japan · Tier II · Cruiser · Premium

Katori

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier II · Cruiser · Premium

Katori A

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Netherlands · Tier V · Cruiser · Tech Tree

Kijkduin

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kirov

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier II · Cruiser · Tech Tree

Kolberg

HE fires and sustained DPM rather than picking AP citadels.

Germany · Tier II · Cruiser · Premium

Kolberg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kotovsky

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier IV · Cruiser · Premium

Krasny Krym

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier VIII · Cruiser · Premium

Kronshtadt

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier III · Cruiser · Tech Tree

Kuma

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov W

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier IV · Cruiser · Tech Tree

Königsberg

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Pan-America · Tier IV · Cruiser · Tech Tree

La Argentina

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier V · Cruiser · Tech Tree

La Galissonnière

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Europe · Tier VII · Cruiser · Premium

La Perla Azul

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier VI · Cruiser · Premium

Lazo

Stack HE damage and use Radar to break DD vision at the cap.

U.K. · Tier V · Cruiser · Tech Tree

Leander

No HE shells: every salvo is AP into broadsides, dodge in open water.

Italy · Tier VIII · Cruiser · Premium

Legate

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

Germany · Tier VI · Cruiser · Premium

Leipzig

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier V · Cruiser · Premium

London

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Germany · Tier VII · Cruiser · Premium

Mainz

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VII · Cruiser · Premium

Mainz CE

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier V · Cruiser · Premium

Makarov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead FE

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

France · Tier ★ · Cruiser · Premium

Marseille

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Japan · Tier VI · Cruiser · Premium

Maya

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Italy · Tier VIII · Cruiser · Premium

Michelangelo

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Japan · Tier II · Cruiser · Premium

Mikasa

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier II · Cruiser · Premium

Mikasa '23

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier IV · Cruiser · Premium

Mikoyan

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.A. · Tier II · Cruiser · Premium

Milwaukee

Milwaukee is a Tier II U.S.A. premium cruiser best treated as a flexible fire-support ship: punish broadsides, pressure destroyers when safe, and create crossfires without be…

U.K. · Tier ★ · Cruiser · Premium

Minotaur

No HE shells: every salvo is AP into broadsides, dodge in open water.

Italy · Tier VII · Cruiser · Premium

Mirage

Mirage is an Italian Tier VII premium cruiser based on Amalfi, focused on torpedo damage with Torpedo Reload Booster, and equipped with Exhaust Smoke and Sonar. Play her as a…

Japan · Tier VII · Cruiser · Tech Tree

Mogami

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.S.R. · Tier V · Cruiser · Premium

Molotov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Italy · Tier IV · Cruiser · Tech Tree

Montecuccoli

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.S.R. · Tier IV · Cruiser · Premium

Murmansk

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Commonwealth · Tier V · Cruiser · Premium

Mysore

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier VI · Cruiser · Tech Tree

Myōkō

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Spain · Tier II · Cruiser · Premium

Méndez Núñez

An AA anchor: deny the enemy carrier as much as you farm direct damage.

Germany · Tier VI · Cruiser · Premium

München

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Germany · Tier VI · Cruiser · Premium

München B

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier ★ · Cruiser · Premium

Napoli

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Italy · Tier ★ · Cruiser · Premium

Napoli B

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Spain · Tier II · Cruiser · Tech Tree

Navarra

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

U.K. · Tier VIII · Cruiser · Tech Tree

Neptune

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

U.S.A. · Tier VI · Cruiser · Tech Tree

New Orleans

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Cruiser · Premium

New Orleans W

Lean on Sonar to win vision around cover, then farm where the team needs it.

Italy · Tier I · Cruiser · Tech Tree

Nino Bixio

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VII · Cruiser · Premium

Nottingham

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier I · Cruiser · Tech Tree

Novik

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Spain · Tier VII · Cruiser · Premium

Numancia

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier V · Cruiser · Tech Tree

Nürnberg

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Ochakov

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier IV · Cruiser · Tech Tree

Omaha

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier VI · Cruiser · Tech Tree

Omono

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

U.S.A. · Tier V · Cruiser · Tech Tree

Pensacola

Sonar-first support: contest islands and smoke without spending detection.

U.K. · Tier VII · Cruiser · Premium

Perfect 10

No HE shells: every salvo is AP into broadsides, dodge in open water.

Commonwealth · Tier V · Cruiser · Premium

Perth

Sonar-first support: contest islands and smoke without spending detection.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Petropavlovsk

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier III · Cruiser · Tech Tree

Phoenix

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier VII · Cruiser · Premium

Plymouth

Every shell is AP; punish exposed sides and dodge between salvos.

Germany · Tier VII · Cruiser · Premium

Prinz Eugen

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.A. · Tier ★ · Cruiser · Premium

Puerto Rico

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration B

Surveillance Radar sets cap fights; the guns farm on top.

Pan-Asia · Tier V · Cruiser · Tech Tree

Rahmat

HE fires and sustained DPM rather than picking AP citadels.

U.S.A. · Tier IV · Cruiser · Premium

Rattlehead

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Riga

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Rochester

Sonar contests islands and smoke without exposing the hull to vision cycles.

Germany · Tier VIII · Cruiser · Tech Tree

Roon

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

France · Tier VIII · Cruiser · Tech Tree

Saint-Louis

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.A. · Tier VIII · Cruiser · Premium

Salem

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier VII · Cruiser · Premium

San Diego

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-America · Tier ★ · Cruiser · Premium

San Martín

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Pan-America · Tier VIII · Cruiser · Tech Tree

Santander

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Germany · Tier VII · Cruiser · Premium

Schill

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier VIII · Cruiser · Premium

Schröder

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Seattle

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier VIII · Cruiser · Tech Tree

Sejong

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier ★ · Cruiser · Premium

Sevastopol

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Shchors

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier I · Cruiser · Tech Tree

Shi An

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Japan · Tier VII · Cruiser · Tech Tree

Shimanto

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Germany · Tier VII · Cruiser · Premium

Siegfried

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier ★ · Cruiser · Premium

Smolensk

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Japan · Tier VI · Cruiser · Premium

Southern Dragon

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

U.S.A. · Tier II · Cruiser · Tech Tree

St. Louis

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.S.R. · Tier ★ · Cruiser · Premium

Stalingrad

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.K. · Tier VI · Cruiser · Tech Tree

Surrey

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Japan · Tier VII · Cruiser · Premium

Suzuya

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier III · Cruiser · Tech Tree

Svietlana

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier VIII · Cruiser · Tech Tree

Takahashi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Tallinn

Radar lights the cap for the team; the guns cash in on the spotted targets.

Italy · Tier II · Cruiser · Tech Tree

Taranto

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

Japan · Tier II · Cruiser · Tech Tree

Tenryū

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier VI · Cruiser · Premium

Tiger '59

Every shell is AP; punish exposed sides and dodge between salvos.

Japan · Tier VI · Cruiser · Premium

Tokachi

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VI · Cruiser · Tech Tree

Toulon

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Italy · Tier V · Cruiser · Tech Tree

Trento

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VIII · Cruiser · Premium

Tulsa

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VIII · Cruiser · Premium

U.S.S. Voyager

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.A. · Tier VIII · Cruiser · Premium

Vallejo

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

U.S.S.R. · Tier II · Cruiser · Premium

Varyag

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Italy · Tier ★ · Cruiser · Premium

Venezia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-America · Tier II · Cruiser · Tech Tree

Vicente Guerrero

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Netherlands · Tier VII · Cruiser · Premium

Vrijheid

Main battery up front plus airstrike pressure on distant caps.

Germany · Tier VII · Cruiser · Premium

Weimar

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier I · Cruiser · Tech Tree

Weymouth

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.S.A. · Tier VII · Cruiser · Premium

Wichita

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Wichita CE

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier ★ · Cruiser · Premium

Worcester

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

Pan-Asia · Tier VII · Cruiser · Premium

Wukong

Sonar-first support: contest islands and smoke without spending detection.

Japan · Tier IV · Cruiser · Premium

Yahagi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Germany · Tier VI · Cruiser · Tech Tree

Yorck

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier ★ · Cruiser · Premium

Yoshino

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Japan · Tier III · Cruiser · Premium

Yūbari

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Italy · Tier VI · Cruiser · Tech Tree

Zara

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Japan · Tier ★ · Cruiser · Premium

Zaō

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Germany · Tier VIII · Cruiser · Premium

Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier IV · Cruiser · Tech Tree

Émile Bertin

Sonar-first support: contest islands and smoke without spending detection.