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WoWs Legends Articles

In-depth pieces on ships, lines, and game mechanics, written from in-game data. For Wargaming patch notes and Ministry of Balance posts, see Official Sources.

15 articles available ยท more coming soon
Event guide

Soulkiller on Insane: The Bar, Soul Vessels and the Nightmare Clock

How the Power Struggle bar works, why a captured Soul Vessel won't sink a strong team, and the wave times you need to beat Nightmare, from 111 Insane battles.

Tournament analysis

Ocean Cup 6 Group Stage: Ships, Bans and Maps

All 55 group matches: the 3 DD / 3 CA / 2 BB standard, the ships that win, the two near-permanent bans, how each map played, and what the final weekend changed before the knockouts.

Road to New Year

Jean Bart, Lenin or Ohio: Spending 25,000 Giftlets

Which battleship to claim in the giftlet exchange: how rare each is, how much owners play them, specs, Base XP and damage against their tier, and how hard each is to get any other way.

Community data

The Record Book: Every Ship's Best Game

The most damage, experience, kills and aircraft ever recorded in one Standard battle, ship by ship. The best game at every tier, how far the ceiling climbs, and a searchable table of every hull.

Community data

How Often Does Anyone Actually Get a Kraken?

Real medal rates counted across hundreds of analyzed battles: every medal, broken out by ship type and tier, with live filters. Includes the check that proves the numbers are real.

Commanders

Azur Lane Commanders: Trait Values and Ten Builds

What every Azur Lane base trait is worth at max level, which commanders are outclassed by another doing the same job, and ten builds with the stat changes they produce.

Debrief

What Your Replays Know That the Scoreboard Doesn't

An introduction to Debrief: a won game where the replay shows I barely played, a Ranked season that turned on one build change, every feature it has, and the things the Legends replay file structurally cannot tell you.

Mechanics deep dive

Secondary Dispersion in WoWs Legends: How the Formula Actually Works

The ten brackets, the slope formula, the two ships that break the formula, and how to read the chip on a ship page.

Mechanics deep dive

AP Penetration Explained: Why Plymouth's 16 Barrels Don't Always Citadel

A practical look at how AP penetration actually works, using Plymouth's 152 mm guns against Tier 6, 7, and 8 ships as a case study.

Reference

Radar in WoWs Legends: Every Radar Ship, Range, and Duration

Every ship that carries Surveillance Radar, charted by range and duration. A reference for radar play and counterplay.

Mechanics deep dive

Damage Saturation Explained: Why Torpedoes Hurt a Destroyer Less Than a Battleship

Why a torpedo does 20k to a battleship but 13k to a destroyer. It is not a ship stat: a practical look at damage saturation.

Mechanics deep dive

Turret Traverse and Turning Circle: Every Ship's Numbers

How fast your guns come around, how fast your hull comes about, which upgrades change each, and every ship side by side.

Line guide

Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt

The Pan-American cruiser tech tree line, Tier IV through VIII: strengths, the Advanced Sonar playstyle, and how to fight them.

Mechanics deep dive

How AA Actually Works in WoWs Legends: Mounts, Auras, and Dual-Purpose Guns

How the AA card's per-family DPS numbers are computed, why range matters more than total DPS, and how dual-purpose secondaries from the 1930s changed what shows up on the card.

Mechanics deep dive · point-in-time research

What we know about AA Explosions in WoWs Legends (and what we don't)

The donut-shaped aura model, per-ship burst damage (with the Kremlin diagrammed to scale), the altitude question, and a community call for the values we have not yet pinned down.

Coming soon

What Predicts Win Rate in WoWs Legends? An Internal Analysis

Coming soon

Torpedo Destroyers: What Predicts Win Rate? A Subclass Deep Dive