GamingDiver / WoWs Legends / Articles / Radar in Legends

Mechanic deep dive

Radar in Legends: every radar ship, charted by range and duration.

Surveillance Radar reveals every enemy ship inside its bubble for the full activation window, regardless of smoke, islands, or concealment. It is one of the most match-defining consumables in Legends and the single largest counter to destroyers and stealth cruisers. Here is every radar carrier in the game, what reach each one has, and how long the ping lasts.

68ships carry radar
11.7 kmlongest reach (11 ships)
40slongest single ping (4 ships)
90sfastest recycle (L. Katsonis and Split)

The radar family at a glance

Each ship sits on the ring that matches its radar reach. Inner rings are short-range radars (7.5–8.5 km); the outermost ring is the long Soviet 11.7 km cruiser radar. The number under each ship name is the activation duration in seconds: the time the bubble stays lit after you press the button.

SURVEILLANCERADARWOWS LEGENDS11.7 km10.5 km9.9 km9.5 km9 km8.5 km8 km7.5 kmDm. Donskoi25sP. Bagration23sP. Bagration B23sAL Chapayev20sBorodino20sChapayev20sKronshtadt20sOchakov20sPetropavlovsk20sRiga20sStalingrad20sBrisbane25sBrisbane B25sMinotaur40sPlymouth40sConstellation30sConstellation W30sDes Moines30sPuerto Rico30sCeltic25sIndianapolis25sIndianapolis B25sCongress35sFlying Dutchman35sGiuseppe Verdi35sMissouri35sNeptune35sRhode Island35sAberdeen40sSeattle35sTulsa35sAL Baltimore30sAL Montpelier30sAlaska30sAlaska B30sAlbemarle30sBaltimore30sBelfast '4330sBuffalo30sCleveland30sEdinburgh30sWichita30sWichita CE30sWorcester30sOrkan20sOrkan W20sAL Tallinn15sGdańsk15sLazo15sShchors15sTallinn15sSalem40sAtlanta25sAtlanta B25sBelfast25sTiger '5925sBudyonny15sL. Katsonis10sSplit10sHalland20sSmåland20sBlack19sBlack B19sChung Mu17sGadjah Mada15sHsienyang15sProgressor15sStorm Lantern15sTIERVVIVIIVIIILegendary

Every Legends ship that mounts Surveillance Radar, grouped by reach.

How radar actually works

When a radar carrier activates the consumable, every enemy ship inside the radar's range (measured from the carrier's hull) becomes visible to the entire team for the duration of the ability. The reveal ignores concealment, ignores smoke, and ignores line-of-sight blockers like islands. The only thing that breaks the reveal is leaving the radius before the duration ends.

Two numbers decide whether a radar is scary: range (how far the bubble reaches) and duration (how many seconds the enemy stays lit). An 11.7 km Soviet radar that lasts 20 seconds is a different threat to an 8.5 km radar that lasts 40 seconds. The first reveals targets earlier; the second guarantees that anyone caught inside has time to be deleted before the bubble fades.

If you can already see the enemy ship with normal concealment, you do not need radar. Radar exists to break smoke, contest caps, and pull destroyers out of vision.

What changes if you are the radar carrier

What changes if you are getting radared

Reading the table

Range is the radius from your hull. Duration is the number of seconds enemies remain lit after the button is pressed. Charges is the number of times you can activate per match (no premium consumable assumed). Reload is the time between activations when more than one charge is mounted.

ShipTierNationClassRange (km)Duration (s)ChargesReload (s)
Dm. DonskoiVIIIU.S.S.R.Cruiser11.7252180
P. BagrationVIIU.S.S.R.Cruiser11.7232180
P. Bagration BVIIU.S.S.R.Cruiser11.7232180
AL ChapayevVIIU.S.S.R.Cruiser11.7202180
BorodinoVIIU.S.S.R.Battleship11.7202180
ChapayevVIIU.S.S.R.Cruiser11.7202180
KronshtadtVIIIU.S.S.R.Cruiser11.7202180
OchakovVIIU.S.S.R.Cruiser11.7202180
PetropavlovskVIIIU.S.S.R.Cruiser11.7202180
RigaVIIU.S.S.R.Cruiser11.7202180
Stalingrad★U.S.S.R.Cruiser11.7202180
Brisbane★CommonwealthCruiser10.5252120
Brisbane B★CommonwealthCruiser10.5252120
Minotaur★U.K.Cruiser9.9402180
PlymouthVIIU.K.Cruiser9.9402180
ConstellationVIIU.S.A.Battleship9.9302150
Constellation WVIIU.S.A.Battleship9.9302150
Des Moines★U.S.A.Cruiser9.9302180
Puerto Rico★U.S.A.Cruiser9.9302180
CelticVIIU.K.Cruiser9.9252180
IndianapolisVIU.S.A.Cruiser9.9252180
Indianapolis BVIU.S.A.Cruiser9.9252180
Giuseppe VerdiVIIIItalyBattleship9.5352180
MissouriVIIU.S.A.Battleship9.5352180
Rhode Island★U.S.A.Battleship9.5352180
CongressVIIU.S.A.Cruiser9.45352180
Flying DutchmanVIIINetherlandsCruiser9.45352180
NeptuneVIIIU.K.Cruiser9.45352180
AberdeenVIIIU.K.Cruiser9403120
SeattleVIIIU.S.A.Cruiser9352150
TulsaVIIIU.S.A.Cruiser9352150
AL BaltimoreVIIU.S.A.Cruiser9302180
AL MontpelierVIIU.S.A.Cruiser9302180
Alaska★U.S.A.Cruiser9302180
Alaska B★U.S.A.Cruiser9302180
AlbemarleVIIU.K.Cruiser9302180
BaltimoreVIIU.S.A.Cruiser9302180
Belfast '43VIIU.K.Cruiser9302180
BuffaloVIIIU.S.A.Cruiser9302180
ClevelandVIIU.S.A.Cruiser9302180
EdinburghVIIU.K.Cruiser9302180
WichitaVIIU.S.A.Cruiser9302180
Wichita CEVIIU.S.A.Cruiser9302180
Worcester★U.S.A.Cruiser9302120
OrkanVIPan-EuropeDestroyer9202180
Orkan WVIPan-EuropeDestroyer9202180
AL TallinnVIU.S.S.R.Cruiser9152180
Gdańsk★Pan-EuropeDestroyer9153120
LazoVIU.S.S.R.Cruiser9152180
ShchorsVIU.S.S.R.Cruiser9152180
TallinnVIU.S.S.R.Cruiser9152180
SalemVIIIU.S.A.Cruiser8.5402180
AtlantaVIU.S.A.Cruiser8.49252180
Atlanta BVIU.S.A.Cruiser8.49252180
BelfastVIU.K.Cruiser8.49252180
Tiger '59VIU.K.Cruiser8.49252180
BudyonnyVU.S.S.R.Cruiser8.1152180
L. KatsonisVIIIPan-EuropeDestroyer810390
SplitVIIPan-EuropeDestroyer810390
Halland★Pan-EuropeDestroyer7.5202180
SmålandVIIIPan-EuropeDestroyer7.5202180
BlackVIIU.S.A.Destroyer7.5193150
Black BVIIU.S.A.Destroyer7.5193150
Chung MuVIIIPan-AsiaDestroyer7.5172180
Gadjah MadaVIPan-AsiaDestroyer7.5152180
HsienyangVIIPan-AsiaDestroyer7.5152180
ProgressorVIIIPan-AsiaDestroyer7.5152180
Storm LanternVIPan-AsiaDestroyer7.5152180
Note. Values are pulled from the current in-game data and reflect the base, non-upgraded version of each consumable. Inspiration, captain talent, and upgrade-slot modifiers (e.g. reload time, action time) can shift these numbers up or down at port. The diagram is the unmodified shape of each radar.

Where this fits

Radar is one piece of the detection picture. If you want to understand how it interacts with concealment, smoke, and spotting, the rest of the mechanics live under the Codex. For a similar treatment of the Pan-American sonar mechanic, see Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt.