- Reworked into a long-range sniper skill with the Halloween 2026 update.
- New passive effects: main battery dispersion -5%, battleship gun traverse speed -1.5°/s, and a warning indicator for incoming long-range enemy fire.
- New special effect, while no detected enemy ship is within 9 / 8.5 / 8 / 7.5 km (by skill rank): +10% damage on citadel hits and a +10% battleship AP shell penetration multiplier.
- Removed: the +15% torpedo acquisition range and the -30% torpedo damage taken while an ally was within 2 / 2.5 / 3 / 3.5 km.

Henry J. HideSkill tree
Base Trait
Wrenchman Extraordinaire
Skill Tree · 5 ranks
Henry J. HideBattle stats
From every player’s loadout in Debrief replays of Standard and Ranked battles, updated daily.
Skill balance changes
Recent balance updates affecting skills this commander carries.
Ministry of Balance: All Hallows' Overhaul Read the full official post
- Main battery dispersion drawback removed
Ministry of Balance: Viva la Marina! Read the full official post
- Secondary battery survivability is now improved by 15/20/25/30% instead of 5/10/15/20%
- Secondary battery dispersion is now reduced by 6/9/12/15% instead of 3/6/9/12%
- Secondary battery reload time is now reduced by 6/9/12/15% instead of 5/8/10/15%
Ministry of Balance: Viva la Marina! Read the full official post
- Damage Control Party duration is now reduced by 20% instead of 40%
Ministry of Balance: Viva la Marina! Read the full official post
- Battleship main battery range is now reduced by 2/4/6/8% instead of 3/6/8/10%
- Battleship main battery reload time is now reduced by 3/6/9/12% instead of 3/6/8/10%
Ministry of Balance: Viva la Marina! Read the full official post
- Ship's average AA damage per second is now increased by 4/8/12/15% instead of 3/6/8/10%.
Ministry of Balance: Back to the Naval Academy Read the full official post
- Battleship gun traverse speed effect reduced from +0.4/+0.8/+1.2/+1.5 °/s to +0.3/+0.6/+0.9/+1.2 °/s
- Battleship main gun AP shell damage effect reduced from +3/+6/+8/+10% to +2/+4/+6/+8%
- Negative effect on maximum battleship speed reduced from –7/–7/–7/–10% to –7/–7/–7/–7%
Ministry of Balance: Trick and Treat Read the full official post
- Increased survivability of secondary battery by 5/10/15/20%
- Reduced secondary battery dispersion by -3/-6/-9/-12%
- Enhanced secondary targeting duration has been increased from +10/+20/+25/+35% to +10/+20/+30/+40%
Ministry of Balance: Old Gold Read the full official post
- Removed the skill's faster consumable cooldown
Ministry of Balance: Old Gold Read the full official post
- Main battery shell dispersion trade-off is now a static 3% at any rank instead of the previous 2/4/5/6%.
- Activation distance improved from 3.5/4.5/6/7.5 km to 5/6/7/8 km.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
- Static fire damage reduction swapped with fire reduction per active fire: 6/9/12/15% of damage, depending on rank.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
- Activation range increased at lower ranks from 1.5/2/2.75/3.5 km to 2/2.5/3/3.5 km.
- The debuff that removed a Repair Party consumable charge has been removed; Farsight no longer has any trade-offs.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
